BaseOverride

New in version R17.032.

An Override holds the settings for a specific object in a Take.

This type cannot be instantiated.

Inheritance

Members

BaseOverride.IsOverriddenParam(descID)

Checks if the parameter at descID is overridden.

Parameters:descID (c4d.DescID) – The parameter to be checked.
Return type:bool
Returns:True if parameter is overridden, otherwise False.
BaseOverride.GetSceneNode()

Retrieves the original scene node connected to the Override node.

Return type:c4d.BaseList2D
Returns:The original scene node.
BaseOverride.GetOwnerTake(takeData)

Gets the Take that owns the Override.

Parameters:takeData (c4d.modules.takesystem.TakeData) – The Take System context.
Return type:c4d.modules.takesystem.BaseTake
Returns:The Take for the Override.
BaseOverride.IsInGroup(takeData)

Checks if the Override is also part of an Override Group, and if yes returns the group.

Parameters:takeData (c4d.modules.takesystem.TakeData) – The Take System context.
Return type:Tuple[bool, c4d.modules.takesystem.BaseOverrideGroup]
Returns:True if the Override is part of an Override Group, otherwise False.
BaseOverride.GetAllOverrideDescID()

Retrieves the DescID of all parameters in the Override.

Note

Sub-descriptions are included if overridden.

Return type:List[c4d.DescID]
Returns:The DescID of all overridden parameters.
BaseOverride.UpdateSceneNode(takeData, descID)
Updates the scene node whenever data is directly changed on the base Override (for example with C4DAtom.SetParameter()).
This ensures the scene node is properly updated if the Override affects the current document state.

Note

An undo step is added automatically if the call is added from the main (GUI) thread and global undo is allowed (see TakeData.GetUndoState()/TakeData.SetUndoState()).

Parameters: