c4d.gui.FontChooserCustomGui

class c4d.gui.FontChooserCustomGui

Font chooser custom GUI (CUSTOMGUI_FONTCHOOSER). Here are the settings:

FONTCHOOSER_ENABLE_SIZE bool True if the size popup should be displayed.

New in version R17.032.

Methods Signatures

FontChooserCustomGui.GetFont(self) Retrieves the font container.
FontChooserCustomGui.SetFont(self, bc) Sets the font container.

Inheritance

Parent Class:

Methods Documentation

FontChooserCustomGui.GetFont(self)

Retrieves the font container.

Return type:c4d.BaseContainer
Returns:The font container.
FontChooserCustomGui.SetFont(self, bc)

Sets the font container.

Note

Use GeClipMap.GetFontDescription() or GeClipMap.EnumerateFonts() to get a font description container.

Parameters:bc (c4d.BaseContainer) – The font container.