DESC

Name Type Description
DESC_NAME str Name for standalone use.
DESC_SHORT_NAME str Short name, for attributes dialog.
DESC_VERSION int Show in versions:
  DESC_VERSION_DEMO Demo versions.
  DESC_VERSION_XL XL Versions.
  DESC_VERSION_ALL All versions.
DESC_CHILDREN c4d.BaseContainer Internal.
DESC_MIN int/float/c4d.Vector Minimum value.
DESC_MAX int/float/c4d.Vector Maximum value.
DESC_MINEX bool True if DESC_MIN is exclusive, otherwise it is inclusive.
DESC_MAXEX bool True if DESC_MAX is exclusive, otherwise it is inclusive.
DESC_STEP int/float/c4d.Vector The step for the edit field arrows.
DESC_ANIMATE int Animation mode:
  DESC_ANIMATE_OFF Parameter is not animatable.
  DESC_ANIMATE_ON Parameter is animatable.
  DESC_ANIMATE_MIX Parameter is animatable, but needs to know the left and right data element.
DESC_ASKOBJECT bool True means ask object for the parameter, False means look in container.
DESC_UNIT int Unit for DTYPE_REAL/DTYPE_VECTOR:
  DESC_UNIT_FLOAT FORMAT_FLOAT
  DESC_UNIT_INT FORMAT_INT
  DESC_UNIT_PERCENT FORMAT_PERCENT
  DESC_UNIT_DEGREE FORMAT_DEGREE
  DESC_UNIT_METER FORMAT_METER
  DESC_UNIT_TIME FORMAT_FRAMES
DESC_PARENTGROUP int/c4d.DescID Parent ID.
DESC_CYCLE c4d.BaseContainer Contains members of cycle as string, e.g. GetString(10041) == ‘-X’.
DESC_HIDE bool Indicates whether the property is hidden or not.
DESC_DEFAULT int/float/c4d.Vector Default numeric value.
DESC_ACCEPT c4d.BaseContainer Contains the accepted IDs as strings. For C4DAtom.IsInstanceOf() checks, e.g. GetString(5155) == ‘Obase’.
DESC_SEPARATORLINE bool True if separators should have a visible line.
DESC_REFUSE c4d.BaseContainer Contains the refused IDs as strings. For C4DAtom.IsInstanceOf() checks, e.g. GetString(5155) == ‘Obase’.
DESC_PARENTID int The ID of the parent parameter used for indentation and animation track.
DESC_CUSTOMGUI int The ID of the custom GUI for the parameter. Either a 3rd party plugin ID or a CUSTOMGUI.
DESC_COLUMNS int Number of columns for layout groups (DTYPE_GROUP).
DESC_LAYOUTGROUP bool True for layout groups (LAYOUTGROUP).
DESC_REMOVEABLE bool True if entry is removable.
DESC_GUIOPEN bool True if the maximized GUI is shown by default.
DESC_EDITABLE bool True if entry is editable.
DESC_MINSLIDER int/float/c4d.Vector Minimum value for slider.
DESC_MAXSLIDER int/float/c4d.Vector Maximum value for slider.
DESC_GROUPSCALEV bool Allow the group height to be scaled.
DESC_SCALEH bool Scale element horizontally.
DESC_LAYOUTVERSION int Layout version.
DESC_ALIGNLEFT bool Align element left.
DESC_FITH bool Fit element.
DESC_NEWLINE bool Line break.
DESC_TITLEBAR bool Main group title bar.
DESC_CYCLEICONS c4d.BaseContainer Icon IDs for cycle.
DESC_CYCLESYMBOLS c4d.BaseContainer String identifiers for help symbol export.
DESC_PARENT_COLLAPSE int Parent collapse ID.
DESC_FORBID_INLINE_FOLDING bool Instructs the Attribute Manager to not allow expanding inline objects for entry.
DESC_FORBID_SCALING bool Prevents auto-scaling of the parameter with the scale tool (for DESC_UNIT_METER).
DESC_ANGULAR_XYZ bool True for XYZ as angular representation, or False for HPB.
DESC_INPORT bool GV in port.
DESC_OUTPORT bool GV out port.
DESC_STATICPORT bool GV static port.
DESC_NEEDCONNECTION bool GV needs connection.
DESC_MULTIPLE bool GV multiple ports allowed.
DESC_PORTONLY bool GV port only.
DESC_CREATEPORT bool GV create port.
DESC_PORTSMIN int GV minimum number of ports.
DESC_PORTSMAX int GV maximum number of ports.
DESC_NOTMOVABLE bool GV not movable.
DESC_EDITPORT bool GV editable.
DESC_ITERATOR bool GV iterator port.
DESC_PARENTMSG int Used in the Material Editor on the boolean tabs to specify which section to open.
DESC_MATEDNOTEXT bool No text in Material Editor window.
DESC_COLUMNSMATED int Number of columns in left Material Editor window.
DESC_SHADERLINKFLAG bool Specifies that the parameter is a shader link. Only if data type is DTYPE_BASELISTLINK.
DESC_NOGUISWITCH bool Disables GUI switching for this description element.
DESC_COLORALWAYSLINEAR bool Treats color field always as linear input.
DESC_HIDE_WHEN_INLINE bool True to hide this attribute in inline descriptions.
DESC_MATERIALEDITOR_LEFTSIDE bool True if the property should appear on the left side of the material editor.
DESC_CHANGED bool True if entry is changed.
DESC_HIDEINFIELDS bool True if group is visible in fields UI.
DESC_SHOWINFIELDS bool True if group is shown in fields UI even though group may be hidden.
DESC_FIELDCOLORCHANNEL bool True if the group belongs only to the color channel in the fields list (so will be hidden when the channel is disabled in the UI).
DESC_FIELDDIRECTIONCHANNEL bool True if the group belongs only to the direction channel in the fields list (so will be hidden when the channel is disabled in the UI).
DESC_FIELDVALUECHANNEL bool True if the group belongs only to the value channel in the fields list (so will be hidden when the channel is disabled in the UI).
DESC_FIELDROTATIONCHANNEL bool True if the group belongs only to the rotation channel in the fields list (so will be hidden when the channel is disabled in the UI).
DESC_NODEPORT bool True to indicate a nodeport.
DESC_REPLACECOMPLEXUI bool class::c4d.BaseContainer filled with descids of props to replace.
DESC_REPLACE_HIDE bool True if the property is hidden because it’s remplaced by a complex ui.
DESC_RESOURCEPATH bool

New in version R20: Private.

DESC_RESOURCELINE bool

New in version R20: Private.

DESC_TEMPDESCID c4d.DescID Internal. Used internally to store the preferred description ID.
DESC_IDENT str Resource identifier, e.g. ‘ID_BASEOBJECT_REL_POSITION’.
DESC_IDENT_ORIGIN str Origin Resource identifier, e.g. ‘ID_BASEOBJECT_REL_POSITION’.
DESC_DISABLELAYOUTSWITCH bool Hides the Layout Switch arrow displayed on CUSTOMGUI elements.