BAKE_TEXΒΆ

BAKE_TEX_USE_CAMERA_VECTOR bool Use camera vector.
BAKE_TEX_USE_POLYSELECTION bool Use polygon selection.
BAKE_TEX_AMBIENT_OCCLUSION bool Bake ambient occlusion.
BAKE_TEX_NORMAL bool Bake normal channel.
BAKE_TEX_SURFACECOLOR bool Bake surface color.
BAKE_TEX_COLOR bool Bake color.
BAKE_TEX_DIFFUSION bool Bake diffusion channel.
BAKE_TEX_LUMINANCE bool Bake luminance.
BAKE_TEX_ALPHA bool Bake alpha channel.
BAKE_TEX_ILLUMINATION bool Bake illumination.
BAKE_TEX_SHADOWS bool Bake shadows.
BAKE_TEX_BUMP bool Bake bump.
BAKE_TEX_TRANSPARENCY bool Bake transparency.
BAKE_TEX_UVMAP bool Bake UV map.
BAKE_TEX_REFLECTION bool Bake reflection.
BAKE_TEX_DISPLACEMENT bool Bake displacement.
BAKE_TEX_WIDTH int Width.
BAKE_TEX_HEIGHT int Height.
BAKE_TEX_PIXELBORDER int Pixel border.
BAKE_TEX_FILL_COLOR Vector Fill color.
BAKE_TEX_UV_LEFT float Left UV coordinate.
BAKE_TEX_UV_RIGHT float Right UV coordinate.
BAKE_TEX_UV_TOP float Top UV coordinate.
BAKE_TEX_UV_BOTTOM float Bottom UV coordinate.
BAKE_TEX_SUPERSAMPLING int Supersampling.
BAKE_TEX_USE_BUMP bool Use bump.
BAKE_TEX_NO_GI bool No GI.
BAKE_TEX_CONTINUE_UV bool Continue UV.
BAKE_TEX_USE_PHONG_TAG bool The pixel will be clamped to the current polygon if set to True and if the angle between polygons is bigger than their phong angle. Only needed if BAKE_TEX_CONTINUE_UV is set to True.
BAKE_TEX_COLORPROFILE ColorProfile Color profile of the baked texture.
BAKE_TEX_SHOW_STATUS bool Show status.
BAKE_TEX_PROGRESS_BITMAP bool Show the bitmap in a preview during baking.
BAKE_TEX_GENERATE_UNDO bool Generate undo for UVW tags and Vertex tags created by the baker.
BAKE_TEX_PREVIEW bool Bake texture preview.
BAKE_TEX_COLOR_ILLUM bool Illumination in color.
BAKE_TEX_COLOR_SHADOWS bool Shadows in color.
BAKE_TEX_COLOR_LUMINANCE bool Luminance in color.
BAKE_TEX_COLOR_DIFFUSION bool Diffusion in color.
BAKE_TEX_LUMINANCE_DIFFUSION bool Diffusion in luminance.
BAKE_TEX_ILLUMINATION_SHADOWS bool Shadows in luminance.
BAKE_TEX_NORMAL_METHOD int Normal method:
BAKE_TEX_NORMAL_METHOD_OBJECT   Object.
BAKE_TEX_NORMAL_METHOD_TANGENT   Tangent.
BAKE_TEX_NORMAL_METHOD_WORLD   World.
BAKE_TEX_NORMAL_FLIP_X bool Flip X.
BAKE_TEX_NORMAL_FLIP_Y bool Flip Y.
BAKE_TEX_NORMAL_FLIP_Z bool Flip Z.
BAKE_TEX_NORMAL_SWAP_YZ bool Swap Y/Z.
BAKE_TEX_NORMAL_SOURCE link Normal source.
BAKE_TEX_NORMAL_USE_RAYCAST bool

New in version R18: Whether the normal map will be generated using ray casting. True when baking the normal map only.

BAKE_TEX_SURFACE_ILLUMINATION bool Surface illumination.
BAKE_TEX_AO_VERTEX_MAP bool Ambient occlusion in vertex map.
BAKE_TEX_AO_SELFINTERSECTION bool Ambient occlusion self-intersection.
BAKE_TEX_AO_VERTEXMAPS BaseContainer A container that stores all new generated vertex maps.
BAKE_TEX_DISPLACEMENT_SOURCE link The high-res source object.
BAKE_TEX_DISPLACEMENT_HEIGHT float A float that will receive the displacement height.
BAKE_TEX_DISPLACEMENT_METHOD int Displacement method:
BAKE_TEX_DISPLACEMENT_METHOD_OBJECT   Object.
BAKE_TEX_DISPLACEMENT_METHOD_WORLD   World.
BAKE_TEX_DISPLACEMENT_METHOD_TANGENT   Tangent.
BAKE_TEX_DISPLACEMENT_METHOD_INTENSITY   Intensity.
BAKE_TEX_DISPLACEMENT_METHOD_CENTEREDINTENSITY   Centered intensity.
BAKE_TEX_DISPLACEMENT_METHOD_REDGREEN   Red <-> Green.
BAKE_TEX_DISPLACEMENT_SUBPOLY bool Displacement subpoly.
BAKE_TEX_DISPLACEMENT_SUBPOLY_SUBDIVISION int Displacement subpoly subdivision.
BAKE_TEX_DISPLACEMENT_SUBPOLY_ROUND bool Displacement subpoly round.
BAKE_TEX_DISPLACEMENT_SUBPOLY_ROUNDCONTOUR bool Displacement subpoly round contour.
BAKE_TEX_DISPLACEMENT_SUBPOLY_HQREMAPPING bool Displacement subpoly HQ remapping.
BAKE_TEX_DISPLACEMENT_SUBPOLY_MAPRESULT bool Displacement subpoly map result.
BAKE_TEX_DISPLACEMENT_SUBPOLY_KEEPEDGES bool Displacement subpoly keep edges.
BAKE_TEX_DISPLACEMENT_SUBPOLY_DISTRIBUTION bool Displacement subpoly distribution.
BAKE_TEX_RAYCAST_USE_MAX_DISTANCE bool

New in version R18: Use maximum ray casting distance.

BAKE_TEX_RAYCAST_CUSTOM_MAX_DISTANCE float

New in version R18: Custom maximum ray casting distance.

BAKE_TEX_RAYCAST_USE_AUTO_SPIKE_FILTER_THRESHOLD bool

New in version R18: Use automatic spike filter threshold.

BAKE_TEX_RAYCAST_CUSTOM_SPIKE_FILTER_THRESHOLD float

New in version R18: Custom spike filter threshold.

BAKE_TEX_OPTIMAL_MAPPING int Optimal mapping:
BAKE_TEX_OPTIMAL_MAPPING_OFF   Off.
BAKE_TEX_OPTIMAL_MAPPING_CUBIC   Cubic.
BAKE_TEX_OPTIMAL_MAPPING_ANGLE   Angle.
BAKE_TEX_OPTIMAL_MAPPING_PACKED   Packed.
BAKE_TEX_OPTIMAL_MAPPING_RELAXCOUNT int Optimal mapping relax count.
BAKE_TEX_OPTIMAL_MAPPING_PREVIEW int Optimal mapping preview.
BAKE_TEX_NO_INIT_BITMAP bool Set to True if the passed MultipassBitmap is already initialized.
BAKE_TEX_AUTO_SIZE bool Auto size.
BAKE_TEX_AUTO_SIZE_MIN int Minimum auto size.
BAKE_TEX_AUTO_SIZE_MAX int Maximum auto size.
BAKE_TEX_AUTO_PIXEL_SIZE float Automatic pixel size.
BAKE_TEX_STATUSBAR str Status bar text.