AMSI

AMSI_CREATE_MISSING_MATERIALS bool Create materials and texture tags if they are missing.
AMSI_CREATE_MISSING_CHANNELS bool Create missing texture channels.
AMSI_AUTOSELECT_MATERIALS bool Autoselect materials from object selection.
AMSI_AUTOSELECT_OBJECTS bool Autoselect objects from material selection.
AMSI_DELETE_BROKENMATERIALTAGS bool Delete material tags with broken material links.
AMSI_ENABLEMATERIALS bool Enable all materials for painting.
AMSI_SINGLEMATERIAL bool Join UV’s in one single material.
CREATE_CHANNEL bool Create missing texture channels (CREATE_CHANNEL + CHANNEL_ID).
CREATE_CHANNEL_C vector Channel color (CREATE_CHANNEL_C + CHANNEL_ID).
AMSI_ENABLED bool Enable automatic mapsize interpolation, otherwise minimum size == texsize.
AMSI_TEXW int Fixed texture size width.
AMSI_TEXH int Fixed texture size height.
AMSI_TEXMIN int Minimum texture size (width and height).
AMSI_TEXMAX int Maximum texture size (width and height).
AMSI_QUANTIZE int Quantize texture size.
AMSI_RESCALE_EXISTING bool Rescale existing material channels.
AMSI_USE_SAME_RES bool Use the same texture size if one channel already exists.
AMSI_UV_CALC_METHOD int Calculation mode:
  UV_CALC_METHOD_OPTIMAL1 Optimal Cube Mapping.
  UV_CALC_METHOD_OPTIMAL2 Optimal Angle Mapping.
  UV_CALC_METHOD_REALIGN Realign.
AMSI_UV_CALC_EXISTING bool Calculate UVs.
AMSI_UV_RELAXATION bool Relax UVs.