About

A VoronoiFracture object represents a Voronoi Fracture MoGraph generator. The class provides safe access to the point sources referenced, owned and used by the generator. It is defined in the lib_voronoifracture.h header file.

// This example creates a Voronoi Fracture object,
// adds an input Sphere object, a Rigid Body tag and a point generator.
// create Voronoi Fracture object
VoronoiFracture* const fractureObject = VoronoiFracture::Alloc();
if (fractureObject == nullptr)
return maxon::OutOfMemoryError(MAXON_SOURCE_LOCATION);
doc->InsertObject(fractureObject, nullptr, nullptr);
// add a Rigid Body tag (ID 180000102)
BaseTag* const rigidBodyTag = BaseTag::Alloc(180000102);
if (rigidBodyTag == nullptr)
return maxon::OutOfMemoryError(MAXON_SOURCE_LOCATION);
fractureObject->InsertTag(rigidBodyTag);
rigidBodyTag->Message(MSG_MENUPREPARE);
// add sphere as input object
if (sphere == nullptr)
return maxon::OutOfMemoryError(MAXON_SOURCE_LOCATION);
doc->InsertObject(sphere, fractureObject, nullptr);
// add point source
BaseObject* const pointGenerator = fractureObject->AddPointGenerator(pointCreatorType, NOTOK, nullptr);
if (pointGenerator == nullptr)
return maxon::OutOfMemoryError(MAXON_SOURCE_LOCATION);
// configure point generator
Definition: c4d_baseobject.h:225
static BaseObject * Alloc(Int32 type)
void InsertTag(BaseTag *tp, BaseTag *pred=nullptr)
Definition: c4d_basetag.h:48
static BaseTag * Alloc(Int32 type)
Bool SetParameter(const DescID &id, const GeData &t_data, DESCFLAGS_SET flags)
Bool Message(Int32 type, void *data=nullptr)
Definition: c4d_baselist.h:1457
Definition: lib_voronoifracture.h:26
BaseObject * AddPointGenerator(const Int32 type, const Int32 shaderType=NOTOK, Int32 *const index=nullptr)
static VoronoiFracture * Alloc()
#define NOTOK
Definition: ge_sys_math.h:267
maxon::Int32 Int32
Definition: ge_sys_math.h:60
#define MSG_MENUPREPARE
Allows tags, objects, shaders etc. to do some setup work when called from the menu....
Definition: c4d_baselist.h:402
#define Osphere
Sphere.
Definition: ge_prepass.h:1103
#define MAXON_SOURCE_LOCATION
Definition: memoryallocationbase.h:67
@ ID_POINTCREATOR_CREATEDPOINTAMOUNT
Definition: opointcreator_panel.h:25
@ ID_POINTCREATOR_CREATORTYPE_DISTRIBUTION
Definition: opointcreator_panel.h:7
const char * doc
Definition: pyerrors.h:226

Access

A VoronoiFracture object can be accessed like any other object.

// This example accesses the currently selected
// Voronoi Fracture object to print the number
// of used sources.
BaseObject* const obj = doc->GetActiveObject();
// check if the active object is a Voronoi Fracture object (ID 1036557)
if (obj != nullptr && obj->IsInstanceOf(1036557))
{
VoronoiFracture* const voronoiFracture = static_cast<VoronoiFracture*>(obj);
// get source count
const Int32 srcCnt = voronoiFracture->GetSourcesCount();
// print source count
const String srcCntStr = String::IntToString(srcCnt);
ApplicationOutput(voronoiFracture->GetName() + " uses " + srcCntStr + " sources.");
}
String GetName() const
Definition: c4d_baselist.h:2381
Definition: c4d_string.h:39
static String IntToString(Int32 v)
Definition: c4d_string.h:495
Int32 GetSourcesCount()
PyObject * obj
Definition: complexobject.h:60
#define ApplicationOutput(formatString,...)
Definition: debugdiagnostics.h:210

Allocation/Deallocation

VoronoiFracture objects are created with the usual tools:

// This example creates a Voronoi Fracture object as the new
// parent object of the currently active object.
// get active object
BaseObject* const activeObject = doc->GetActiveObject();
if (activeObject == nullptr)
return maxon::IllegalArgumentError(MAXON_SOURCE_LOCATION);
// create voronoi fracture
if (fracture == nullptr)
return maxon::OutOfMemoryError(MAXON_SOURCE_LOCATION);
// insert voronoi fracture
doc->InsertObject(fracture, nullptr, nullptr);
// insert active object under the fracture object
activeObject->Remove();
doc->InsertObject(activeObject, fracture, nullptr);
void Remove()
Definition: c4d_baselist.h:1917

Parameters

The IDs of the standard parameters of a VoronoiFracture object are defined in the omograph_fracturevoronoi.h header file.

Note
The list of point sources must only be edited through the dedicated functions of the VoronoiFracture class (see below).

Sources

Both scene objects and dedicated point generator objects can be used to define the position of Voronoi points inside the mesh volume. The following functions allow to add, remove and edit these point sources. The type ID of point generator objects is Ovoronoipointgenerator.

Access Sources

The VoronoiFracture class provides functions to access the object and generator sources referenced in the "Sources" parameter.

// This example loops through all point sources of the given
// Voronoi Fracture object and prints their names.
// get source count
const Int32 srcCnt = voronoiFracture->GetSourcesCount();
// loop through all sources
for (Int32 i = 0; i < srcCnt; ++i)
{
// get source
BaseObject* const source = voronoiFracture->GetSource(i);
if (source == nullptr)
return maxon::UnexpectedError(MAXON_SOURCE_LOCATION);
// print source name
const String sourceName = source->GetName();
ApplicationOutput("Source: " + sourceName);
}
Py_ssize_t i
Definition: abstract.h:645
BaseObject * GetSource(const Int32 index)
const Py_UNICODE * source
Definition: unicodeobject.h:54

Remove Sources

The VoronoiFracture class also provides functions to safely remove objects and generators from the "Sources" parameter.

// This example removes all point generator sources from the
// given Voronoi Fracture object.
// loop through all point generators until no point generator is found anymore
while (voronoiFracture->GetSourceByType(Ovoronoipointgenerator, NOTOK, &index))
{
voronoiFracture->RemoveSource(index);
}
BaseObject * GetSourceByType(const Int32 type, const Int32 startIndex=NOTOK, Int32 *const index=nullptr)
Bool RemoveSource(const Int32 index)
Py_ssize_t * index
Definition: abstract.h:374
#define Ovoronoipointgenerator
Voronoi Fracture internal Point generator.
Definition: ge_prepass.h:1153

Add Sources

Using the VoronoiFracture functions it is safe to add new sources and generators to the "Sources" parameter.

Point generators are represented by dedicated BaseObject elements that are owned by the VoronoiFracture object. To configure such a point generator one can simply edit the parameters of the corresponding BaseObject. The parameter IDs of these parameters are defined in opointcreator_panel.h.

// This example adds a shader generator source to the given
// Voronoi Fracture object and adds a shader.
const Int32 shaderGenerator = ID_POINTCREATOR_CREATORTYPE_SHADER;
BaseObject* const shaderSource = voronoiFracture->AddPointGenerator(shaderGenerator, Xnoise);
if (shaderSource == nullptr)
return maxon::UnknownError(MAXON_SOURCE_LOCATION);
// configure generator
#define Xnoise
Noise.
Definition: ge_prepass.h:1340
@ ID_POINTCREATOR_CREATORTYPE_SHADER
Definition: opointcreator_panel.h:8
@ ID_POINTCREATOR_SHADERSAMPLEAMOUNT
Definition: opointcreator_panel.h:44

The VoronoiFracture object can also use external objects as sources of points:

The IDs for these settings are defined in tfracturevoronoi.h.

// This example creates a new cube and uses it
// as a point source in the given VoronoiFracture object.
if (cube == nullptr)
return maxon::OutOfMemoryError(MAXON_SOURCE_LOCATION);
doc->InsertObject(cube, nullptr, nullptr);
// use as source object
voronoiFracture->AddSceneObject(cube);
BaseContainer* const settings = voronoiFracture->GetSourceSettingsContainerForObject(cube);
if (settings == nullptr)
return maxon::UnknownError(MAXON_SOURCE_LOCATION);
Definition: c4d_basecontainer.h:47
void SetInt32(Int32 id, Int32 l)
Definition: c4d_basecontainer.h:505
BaseContainer * GetSourceSettingsContainerForObject(BaseObject *object)
Bool AddSceneObject(BaseObject *object, Int32 *const index=nullptr)
#define Ocube
Cube.
Definition: ge_prepass.h:1102
@ ID_FRACTURETAG_POINTCREATIONTYPE
Definition: tfracturevoronoi.h:15
@ ID_FRACTURETAG_POLYS
Definition: tfracturevoronoi.h:18

Further Reading