Ipoint Struct Reference

#include <c4d_baseeffectordata.h>

Detailed Description

Struct that holds the information for each particle.

Public Member Functions

 Ipoint ()
 ~Ipoint ()

Public Attributes

Vector color
Vector size
Vector uvw
Int32 flags
Float weight
Float clone
Float time
Matrix lastmat
Matrix startmat
Int32 alt_index

Constructor & Destructor Documentation

◆ Ipoint()

Ipoint ( )

Default constructor.

◆ ~Ipoint()

~Ipoint ( )


Member Data Documentation

◆ color

Vector color

Color of the particle.

◆ size

Vector size

Size of the particle.

◆ uvw

Vector uvw

Particle direct UVW position.

◆ flags

Int32 flags

◆ weight

Float weight

Offset against falloff value to allow effectors to drive other effectors.

◆ clone

Float clone

Index of the child that will be cloned in the cloner object.

◆ time

Float time

Delta time for each clone.

◆ lastmat

Matrix lastmat

Last position.

◆ startmat

Matrix startmat

Starting position.

◆ alt_index

Int32 alt_index

Alternative index for particles, instances etc. with some effectors, e.g. step.