#include <c4d_shader.h>
The InitRenderStruct is usually filled by Cinema 4D and then passed to the shader or channel InitRender()
.
However to evaluate a BaseChannel for own purposes then create an InitRenderStruct on the stack.
Public Member Functions | |
InitRenderStruct () | |
InitRenderStruct (BaseDocument *t_doc) | |
void | Init (BaseDocument *t_doc) |
Int32 | GetThreadCount () const |
Vector | TransformColor (const Vector &input) const |
Public Attributes | |
Int32 | version |
BaseTime | time |
Int32 | fps |
Filename | docpath |
String * | matname |
RootTextureString * | errorlist |
VolumeData * | vd |
BaseDocument * | doc |
BaseThread * | thread |
INITRENDERFLAG | flags |
Bool | linear_workflow |
Int32 | document_colorprofile |
InitRenderStruct | ( | ) |
Default constructor.
|
explicit |
Creates the structure accordingly to the passed document.
[in] | t_doc | The document to initialize the structure. The caller owns the pointed document. |
void Init | ( | BaseDocument * | t_doc | ) |
Initializes the structure accordingly to the passed document.
[in] | t_doc | The document to initialize the structure. The caller owns the pointed document. |
Int32 GetThreadCount | ( | ) | const |
Retrieves the number of render threads.
If linear workflow is enabled the passed color is transformed into the color profile specified by document_colorprofile.
[in] | input | The color to transform. |
Int32 version |
The version of Cinema 4D.
BaseTime time |
The current time.
Int32 fps |
The framerate.
Filename docpath |
The path for the document.
String* matname |
The material name.
RootTextureString* errorlist |
A private error list. Can be nullptr, always check.
VolumeData* vd |
The volume data. Can be nullptr, always check.
BaseDocument* doc |
The document to render. Can be nullptr, always check.
BaseThread* thread |
The current thread or nullptr for the main Cinema 4D thread.
INITRENDERFLAG flags |
The flags; INITRENDERFLAG.
Bool linear_workflow |
Linear workflow enabled/disabled.
Int32 document_colorprofile |
The document color profile: DOCUMENT_COLORPROFILE.