Effector_PassData Struct Reference

#include <c4d_baseeffectordata.h>

Detailed Description

Message struct for the MSG_EXECUTE_EFFECTOR message.
Either op or md must be filled, and weight should be normally set to 1.0.

Public Member Functions

 Effector_PassData ()

Public Attributes

Float weight

Constructor & Destructor Documentation

◆ Effector_PassData()

Default constructor.

Member Data Documentation

◆ op

The object that the MoData belongs to. Used for its matrix.

◆ md

MoData* md

The motion data to be modified.

◆ weight

Float weight

An additional strength value for the effector. The result is weight * effectors_own_strength * its_falloff * effector_values = end_strength of effect on any particular particle.

◆ thread

BaseThread* thread

The thread the effector is being executed in.