oshader_panel.h File Reference

Enumerations

enum  {
  ID_MG_SHADER_CHANNELSELECT_COLOR,
  ID_MG_SHADER_CHANNELSELECT_DIFFUSION,
  ID_MG_SHADER_CHANNELSELECT_LUMINANCE,
  ID_MG_SHADER_CHANNELSELECT_TRANSPARENCY,
  ID_MG_SHADER_CHANNELSELECT_REFLECTION,
  ID_MG_SHADER_CHANNELSELECT_ENVIRONMENT,
  ID_MG_SHADER_CHANNELSELECT_BUMP,
  ID_MG_SHADER_CHANNELSELECT_ALPHA,
  ID_MG_SHADER_CHANNELSELECT_SPECULAR,
  ID_MG_SHADER_CHANNELSELECT_DISPLACEMENT,
  ID_MG_SHADER_CHANNELSELECT_NORMAL,
  ID_MG_SHADER_CHANNELSELECT_DIRECT,
  ID_MG_SHADER_SHADER,
  ID_MG_SHADER_GROUPSHADER,
  ID_MG_SHADER_INVERTALPHA,
  ID_MG_SHADER_TEXTAG_TILE,
  ID_MG_SHADER_TEXTAG_OFFSETX,
  ID_MG_SHADER_TEXTAG_OFFSETY,
  ID_MG_SHADER_TEXTAG_LENGTHX,
  ID_MG_SHADER_TEXTAG_LENGTHY,
  ID_MG_SHADER_MATERIALTAG,
  ID_MG_SHADER_CHANNELSELECT,
  ID_MG_SHADER_EDIT_CHANNEL,
  ID_MG_SHADER_GROUPALPHA,
  ID_MG_SHADER_GROUPPROJECTION,
  ID_MG_SHADER_USE,
  ID_MG_SHADER_GROUPSHADER_NONAME,
  ID_MG_SHADER_USE_GRAY,
  ID_MG_SHADER_USE_ALPHA,
  ID_MG_SHADER_USE_RED,
  ID_MG_SHADER_USE_GREEN,
  ID_MG_SHADER_USE_BLUE
}
 

Enumeration Type Documentation

◆ anonymous enum

anonymous enum
Enumerator
ID_MG_SHADER_CHANNELSELECT_COLOR 
ID_MG_SHADER_CHANNELSELECT_DIFFUSION 
ID_MG_SHADER_CHANNELSELECT_LUMINANCE 
ID_MG_SHADER_CHANNELSELECT_TRANSPARENCY 
ID_MG_SHADER_CHANNELSELECT_REFLECTION 
ID_MG_SHADER_CHANNELSELECT_ENVIRONMENT 
ID_MG_SHADER_CHANNELSELECT_BUMP 
ID_MG_SHADER_CHANNELSELECT_ALPHA 
ID_MG_SHADER_CHANNELSELECT_SPECULAR 
ID_MG_SHADER_CHANNELSELECT_DISPLACEMENT 
ID_MG_SHADER_CHANNELSELECT_NORMAL 
ID_MG_SHADER_CHANNELSELECT_DIRECT 
ID_MG_SHADER_SHADER 
ID_MG_SHADER_GROUPSHADER 
ID_MG_SHADER_INVERTALPHA 
ID_MG_SHADER_TEXTAG_TILE 
ID_MG_SHADER_TEXTAG_OFFSETX 
ID_MG_SHADER_TEXTAG_OFFSETY 
ID_MG_SHADER_TEXTAG_LENGTHX 
ID_MG_SHADER_TEXTAG_LENGTHY 
ID_MG_SHADER_MATERIALTAG 
ID_MG_SHADER_CHANNELSELECT 
ID_MG_SHADER_EDIT_CHANNEL 
ID_MG_SHADER_GROUPALPHA 
ID_MG_SHADER_GROUPPROJECTION 
ID_MG_SHADER_USE 
ID_MG_SHADER_GROUPSHADER_NONAME 
ID_MG_SHADER_USE_GRAY 
ID_MG_SHADER_USE_ALPHA 
ID_MG_SHADER_USE_RED 
ID_MG_SHADER_USE_GREEN 
ID_MG_SHADER_USE_BLUE