REFLECTION_LAYER

Detailed Description

Reflection layer data. IDs are added to the layer base data ID. See ReflectionLayer::GetDataID.

Macros

#define REFLECTION_LAYER_DUMMY
 
#define REFLECTION_LAYER_QUICKTAB
 
#define REFLECTION_LAYER_ADD
 
#define REFLECTION_LAYER_REMOVE
 
#define REFLECTION_LAYER_COPY
 
#define REFLECTION_LAYER_PASTE
 
#define REFLECTION_LAYER_DUPLICATE
 
#define REFLECTION_LAYER_DATA
 
#define REFLECTION_LAYER_GLOBAL_REFLECTION
 
#define REFLECTION_LAYER_GLOBAL_SPECULAR
 
#define REFLECTION_LAYER_GLOBAL_SEPARATE_PASS
 
#define REFLECTION_LAYER_GLOBAL_GROUP
 
#define REFLECTION_LAYER_IMPORTED
 
#define REFLECTION_LAYER_ENABLED
 
#define REFLECTION_LAYER_LINEAR_TEXTURES
 
#define REFLECTION_LAYER_PREVIEWS
 
#define REFLECTION_LAYER_LAYER_DATA
 
#define REFLECTION_LAYER_LAYER_SIZE
 
#define REFLECTION_LAYER_GROUP
 
#define REFLECTION_LAYER_MAIN_GROUP
 
#define REFLECTION_LAYER_MAIN_IMAGE_GROUP
 
#define REFLECTION_LAYER_MAIN_IMAGE_PREVIEW
 
#define REFLECTION_LAYER_MAIN_IMAGE_MODEL
 
#define REFLECTION_LAYER_MAIN_IMAGE_ANISOTROPY
 
#define REFLECTION_LAYER_MAIN_IMAGE_PRIMARY
 
#define REFLECTION_LAYER_MAIN_IMAGE_SECONDARY
 
#define REFLECTION_LAYER_MAIN_IMAGE_DISTANCE
 
#define REFLECTION_LAYER_MAIN_IMAGE_CLOTH
 
#define REFLECTION_LAYER_MAIN_DISTRIBUTION
 
#define REFLECTION_LAYER_MAIN_ADDITIVE
 
#define REFLECTION_LAYER_MAIN_COLORED_REFLECTION
 
#define REFLECTION_LAYER_MAIN_COLORED_SPECULAR
 
#define REFLECTION_LAYER_MAIN_BLEND_MODE
 
#define REFLECTION_LAYER_NAME
 
#define REFLECTION_LAYER_ID
 
#define REFLECTION_LAYER_MAIN_IMAGE_TRISTATE
 
#define REFLECTION_LAYER_MAIN_VALUE_ROUGHNESS
 
#define REFLECTION_LAYER_MAIN_VALUE_FALLOFF
 
#define REFLECTION_LAYER_MAIN_VALUE_INNER
 
#define REFLECTION_LAYER_MAIN_VALUE_ORENNAYAR
 
#define REFLECTION_LAYER_MAIN_VALUE_REFLECTION
 
#define REFLECTION_LAYER_MAIN_VALUE_SPECULAR
 
#define REFLECTION_LAYER_MAIN_SHADER_ROUGHNESS
 
#define REFLECTION_LAYER_MAIN_SHADER_FALLOFF
 
#define REFLECTION_LAYER_MAIN_SHADER_INNER
 
#define REFLECTION_LAYER_MAIN_SHADER_ORENNAYAR
 
#define REFLECTION_LAYER_MAIN_SHADER_REFLECTION
 
#define REFLECTION_LAYER_MAIN_SHADER_SPECULAR
 
#define REFLECTION_LAYER_MAIN_VALUE_BUMP
 
#define REFLECTION_LAYER_MAIN_VALUE_BUMP_MODE
 
#define REFLECTION_LAYER_MAIN_VALUE_BUMP_SPACE
 
#define REFLECTION_LAYER_MAIN_VALUE_BUMP_BUMP
 
#define REFLECTION_LAYER_MAIN_VALUE_BUMP_NORM
 
#define REFLECTION_LAYER_MAIN_VALUE_BUMP_MIPMAP
 
#define REFLECTION_LAYER_MAIN_VALUE_BUMP_REVERSEX
 
#define REFLECTION_LAYER_MAIN_VALUE_BUMP_REVERSEY
 
#define REFLECTION_LAYER_MAIN_VALUE_BUMP_REVERSEZ
 
#define REFLECTION_LAYER_MAIN_VALUE_BUMP_SWAP
 
#define REFLECTION_LAYER_MAIN_SHADER_BUMP
 
#define REFLECTION_LAYER_MAIN_SHADER_BUMP_CUSTOM
 
#define REFLECTION_LAYER_COLOR_GROUP
 
#define REFLECTION_LAYER_COLOR_COLOR
 
#define REFLECTION_LAYER_COLOR_BRIGHTNESS
 
#define REFLECTION_LAYER_COLOR_TEXTURE
 
#define REFLECTION_LAYER_COLOR_MIX_MODE
 
#define REFLECTION_LAYER_COLOR_MIX_STRENGTH
 
#define REFLECTION_LAYER_TRANS_GROUP
 
#define REFLECTION_LAYER_TRANS_COLOR
 
#define REFLECTION_LAYER_TRANS_BRIGHTNESS
 
#define REFLECTION_LAYER_TRANS_TEXTURE
 
#define REFLECTION_LAYER_TRANS_MIX_MODE
 
#define REFLECTION_LAYER_TRANS_MIX_STRENGTH
 
#define REFLECTION_LAYER_ANISO_GROUP
 
#define REFLECTION_LAYER_ANISO_PROJECTION
 
#define REFLECTION_LAYER_ANISO_PROJECTION_SCALE
 
#define REFLECTION_LAYER_ANISO_PROJECTION_ANGLE
 
#define REFLECTION_LAYER_ANISO_PROJECTION_OFFSET_U
 
#define REFLECTION_LAYER_ANISO_PROJECTION_OFFSET_V
 
#define REFLECTION_LAYER_ANISO_PROJECTION_COUNT
 
#define REFLECTION_LAYER_ANISO_PATTERN
 
#define REFLECTION_LAYER_ANISO_MIRROR
 
#define REFLECTION_LAYER_ANISO_SCRATCHES
 
#define REFLECTION_LAYER_ANISO_VALUE_CUSTOM
 
#define REFLECTION_LAYER_ANISO_VALUE_ANISOTROPY
 
#define REFLECTION_LAYER_ANISO_VALUE_ORIENTATION
 
#define REFLECTION_LAYER_ANISO_SHADER_CUSTOM
 
#define REFLECTION_LAYER_ANISO_SHADER_ANISOTROPY
 
#define REFLECTION_LAYER_ANISO_SHADER_ORIENTATION
 
#define REFLECTION_LAYER_PRIMARY_VALUE_AMPLITUDE
 
#define REFLECTION_LAYER_PRIMARY_VALUE_SCALE
 
#define REFLECTION_LAYER_PRIMARY_VALUE_LENGTH
 
#define REFLECTION_LAYER_PRIMARY_VALUE_ATTENUATION
 
#define REFLECTION_LAYER_PRIMARY_SHADER_AMPLITUDE
 
#define REFLECTION_LAYER_PRIMARY_SHADER_SCALE
 
#define REFLECTION_LAYER_PRIMARY_SHADER_LENGTH
 
#define REFLECTION_LAYER_PRIMARY_SHADER_ATTENUATION
 
#define REFLECTION_LAYER_SECONDARY_VALUE_AMPLITUDE
 
#define REFLECTION_LAYER_SECONDARY_VALUE_SCALE
 
#define REFLECTION_LAYER_SECONDARY_VALUE_LENGTH
 
#define REFLECTION_LAYER_SECONDARY_VALUE_ATTENUATION
 
#define REFLECTION_LAYER_SECONDARY_SHADER_AMPLITUDE
 
#define REFLECTION_LAYER_SECONDARY_SHADER_SCALE
 
#define REFLECTION_LAYER_SECONDARY_SHADER_LENGTH
 
#define REFLECTION_LAYER_SECONDARY_SHADER_ATTENUATION
 
#define REFLECTION_LAYER_FRESNEL_GROUP
 
#define REFLECTION_LAYER_FRESNEL_MODE
 
#define REFLECTION_LAYER_FRESNEL_PRESET
 
#define REFLECTION_LAYER_FRESNEL_METAL
 
#define REFLECTION_LAYER_FRESNEL_INVERTED
 
#define REFLECTION_LAYER_FRESNEL_OPAQUE
 
#define REFLECTION_LAYER_FRESNEL_VALUE_STRENGTH
 
#define REFLECTION_LAYER_FRESNEL_VALUE_IOR
 
#define REFLECTION_LAYER_FRESNEL_VALUE_ETA
 
#define REFLECTION_LAYER_FRESNEL_VALUE_ABSORP
 
#define REFLECTION_LAYER_FRESNEL_SHADER_STRENGTH
 
#define REFLECTION_LAYER_FRESNEL_SHADER_IOR
 
#define REFLECTION_LAYER_FRESNEL_SHADER_ETA
 
#define REFLECTION_LAYER_FRESNEL_SHADER_ABSORP
 
#define REFLECTION_LAYER_FRESNEL_VALUE_ETA2
 
#define REFLECTION_LAYER_FRESNEL_VALUE_ABSORP2
 
#define REFLECTION_LAYER_SAMPLING_GROUP
 
#define REFLECTION_LAYER_SAMPLING_DIM
 
#define REFLECTION_LAYER_SAMPLING_DIM_DISTANCE
 
#define REFLECTION_LAYER_SAMPLING_DIM_FALLOFF
 
#define REFLECTION_LAYER_SAMPLING_CLAMP
 
#define REFLECTION_LAYER_SAMPLING_CUTOFF
 
#define REFLECTION_LAYER_SAMPLING_EXIT_COLOR
 
#define REFLECTION_LAYER_SAMPLING_SEPARATE_PASS
 
#define REFLECTION_LAYER_SAMPLING_DIM_COLOR
 
#define REFLECTION_LAYER_SAMPLING_SAMPLE_COUNT
 
#define REFLECTION_LAYER_CLOTH_GROUP
 
#define REFLECTION_LAYER_CLOTH_PRESET
 
#define REFLECTION_LAYER_CLOTH_PATTERN
 
#define REFLECTION_LAYER_CLOTH_QUALITY
 
#define REFLECTION_LAYER_CLOTH_SMOOTHING
 
#define REFLECTION_LAYER_CLOTH_SCATTERING_UNIFORM
 
#define REFLECTION_LAYER_CLOTH_SCATTERING_FORWARD
 
#define REFLECTION_LAYER_CLOTH_VALUE_ORIENTATION
 
#define REFLECTION_LAYER_CLOTH_VALUE_SCALE_U
 
#define REFLECTION_LAYER_CLOTH_VALUE_SCALE_V
 
#define REFLECTION_LAYER_CLOTH_VALUE_HIGHLIGHTS
 
#define REFLECTION_LAYER_CLOTH_SHADER_ORIENTATION
 
#define REFLECTION_LAYER_CLOTH_SHADER_SCALE_U
 
#define REFLECTION_LAYER_CLOTH_SHADER_SCALE_V
 
#define REFLECTION_LAYER_CLOTH_SHADER_HIGHLIGHTS
 
#define REFLECTION_LAYER_CLOTH_NOISE_INTENSITY
 
#define REFLECTION_LAYER_CLOTH_NOISE_SCALE
 
#define REFLECTION_LAYER_CLOTH_NOISE_SHAPE_WARP
 
#define REFLECTION_LAYER_CLOTH_NOISE_SHAPE_WEFT
 
#define REFLECTION_LAYER_CLOTH_NOISE_SHAPE_SCALE
 
#define REFLECTION_LAYER_CLOTH_COLOR_DIFFUSE_WARP
 
#define REFLECTION_LAYER_CLOTH_COLOR_DIFFUSE_WEFT
 
#define REFLECTION_LAYER_CLOTH_COLOR_SPECULAR_WARP
 
#define REFLECTION_LAYER_CLOTH_COLOR_SPECULAR_WEFT
 
#define REFLECTION_LAYER_CLOTH_SHADER_DIFFUSE_WARP
 
#define REFLECTION_LAYER_CLOTH_SHADER_DIFFUSE_WEFT
 
#define REFLECTION_LAYER_CLOTH_SHADER_SPECULAR_WARP
 
#define REFLECTION_LAYER_CLOTH_SHADER_SPECULAR_WEFT
 

REFLECTION_LAYER_DEBUG

Reflection layer Debug.

#define REFLECTION_LAYER_DEBUG_GROUP
 
#define REFLECTION_LAYER_DEBUG_DUDV
 
#define REFLECTION_LAYER_DEBUG_SCRATCHES
 
#define REFLECTION_LAYER_DEBUG_WARMNESS
 
#define REFLECTION_LAYER_DEBUG_CLOTH
 

Macro Definition Documentation

◆ REFLECTION_LAYER_DUMMY

#define REFLECTION_LAYER_DUMMY

Dummy parameter value.

◆ REFLECTION_LAYER_QUICKTAB

#define REFLECTION_LAYER_QUICKTAB

QuickTabCustomGui Quick Tab.

◆ REFLECTION_LAYER_ADD

#define REFLECTION_LAYER_ADD

Button. Add button.

◆ REFLECTION_LAYER_REMOVE

#define REFLECTION_LAYER_REMOVE

Button. Remove button.

◆ REFLECTION_LAYER_COPY

#define REFLECTION_LAYER_COPY

Button. Copy button.

◆ REFLECTION_LAYER_PASTE

#define REFLECTION_LAYER_PASTE

Button. Paste button.

◆ REFLECTION_LAYER_DUPLICATE

#define REFLECTION_LAYER_DUPLICATE

@markInternal

◆ REFLECTION_LAYER_DATA

#define REFLECTION_LAYER_DATA

Layer data. @markInternal.

◆ REFLECTION_LAYER_GLOBAL_REFLECTION

#define REFLECTION_LAYER_GLOBAL_REFLECTION

Float Global reflection brightness.

◆ REFLECTION_LAYER_GLOBAL_SPECULAR

#define REFLECTION_LAYER_GLOBAL_SPECULAR

Float Global specular brightness

◆ REFLECTION_LAYER_GLOBAL_SEPARATE_PASS

#define REFLECTION_LAYER_GLOBAL_SEPARATE_PASS

Bool Separate Pass

◆ REFLECTION_LAYER_GLOBAL_GROUP

#define REFLECTION_LAYER_GLOBAL_GROUP

Group. Global group.

◆ REFLECTION_LAYER_IMPORTED

#define REFLECTION_LAYER_IMPORTED

Bool Set to true if imported (unlikely).

◆ REFLECTION_LAYER_ENABLED

#define REFLECTION_LAYER_ENABLED

@markInternal

◆ REFLECTION_LAYER_LINEAR_TEXTURES

#define REFLECTION_LAYER_LINEAR_TEXTURES

@markInternal

◆ REFLECTION_LAYER_PREVIEWS

#define REFLECTION_LAYER_PREVIEWS

@markInternal Special ID. (Do not change!)

◆ REFLECTION_LAYER_LAYER_DATA

#define REFLECTION_LAYER_LAYER_DATA

Layer data reserves the whole 0x80000 group.

◆ REFLECTION_LAYER_LAYER_SIZE

#define REFLECTION_LAYER_LAYER_SIZE

Layer data size.

◆ REFLECTION_LAYER_GROUP

#define REFLECTION_LAYER_GROUP

Layer Group.

◆ REFLECTION_LAYER_MAIN_GROUP

#define REFLECTION_LAYER_MAIN_GROUP

Main group.

◆ REFLECTION_LAYER_MAIN_IMAGE_GROUP

#define REFLECTION_LAYER_MAIN_IMAGE_GROUP

Image group.

◆ REFLECTION_LAYER_MAIN_IMAGE_PREVIEW

#define REFLECTION_LAYER_MAIN_IMAGE_PREVIEW

Image preview group.

◆ REFLECTION_LAYER_MAIN_IMAGE_MODEL

#define REFLECTION_LAYER_MAIN_IMAGE_MODEL

Image model group.

◆ REFLECTION_LAYER_MAIN_IMAGE_ANISOTROPY

#define REFLECTION_LAYER_MAIN_IMAGE_ANISOTROPY

Image anisotropy group.

◆ REFLECTION_LAYER_MAIN_IMAGE_PRIMARY

#define REFLECTION_LAYER_MAIN_IMAGE_PRIMARY

Image primary group.

◆ REFLECTION_LAYER_MAIN_IMAGE_SECONDARY

#define REFLECTION_LAYER_MAIN_IMAGE_SECONDARY

Image secondary group.

◆ REFLECTION_LAYER_MAIN_IMAGE_DISTANCE

#define REFLECTION_LAYER_MAIN_IMAGE_DISTANCE

Image distance group.

◆ REFLECTION_LAYER_MAIN_IMAGE_CLOTH

#define REFLECTION_LAYER_MAIN_IMAGE_CLOTH

Image cloth group.

◆ REFLECTION_LAYER_MAIN_DISTRIBUTION

#define REFLECTION_LAYER_MAIN_DISTRIBUTION

Int32 Distribution type: REFLECTION_DISTRIBUTION

◆ REFLECTION_LAYER_MAIN_ADDITIVE

#define REFLECTION_LAYER_MAIN_ADDITIVE

Int32 Additive/attenuation: REFLECTION_ADDITIVE_MODE

◆ REFLECTION_LAYER_MAIN_COLORED_REFLECTION

#define REFLECTION_LAYER_MAIN_COLORED_REFLECTION

Bool Colored reflection.

◆ REFLECTION_LAYER_MAIN_COLORED_SPECULAR

#define REFLECTION_LAYER_MAIN_COLORED_SPECULAR

Bool Colored specular.

◆ REFLECTION_LAYER_MAIN_BLEND_MODE

#define REFLECTION_LAYER_MAIN_BLEND_MODE

Int32 Blend mode.

◆ REFLECTION_LAYER_NAME

#define REFLECTION_LAYER_NAME

String Layer name.

Since
R18

◆ REFLECTION_LAYER_ID

#define REFLECTION_LAYER_ID

@markInternal Int32 Layer ID.

Warning
Do not change!

◆ REFLECTION_LAYER_MAIN_IMAGE_TRISTATE

#define REFLECTION_LAYER_MAIN_IMAGE_TRISTATE

Image tristate group.

Since
R18

◆ REFLECTION_LAYER_MAIN_VALUE_ROUGHNESS

#define REFLECTION_LAYER_MAIN_VALUE_ROUGHNESS

Float Roughness.

◆ REFLECTION_LAYER_MAIN_VALUE_FALLOFF

#define REFLECTION_LAYER_MAIN_VALUE_FALLOFF

Float Falloff.

◆ REFLECTION_LAYER_MAIN_VALUE_INNER

#define REFLECTION_LAYER_MAIN_VALUE_INNER

Float Inner width

◆ REFLECTION_LAYER_MAIN_VALUE_ORENNAYAR

#define REFLECTION_LAYER_MAIN_VALUE_ORENNAYAR

Float Roughness.

◆ REFLECTION_LAYER_MAIN_VALUE_REFLECTION

#define REFLECTION_LAYER_MAIN_VALUE_REFLECTION

Float Reflection strength.

◆ REFLECTION_LAYER_MAIN_VALUE_SPECULAR

#define REFLECTION_LAYER_MAIN_VALUE_SPECULAR

Float Specular strength.

◆ REFLECTION_LAYER_MAIN_SHADER_ROUGHNESS

#define REFLECTION_LAYER_MAIN_SHADER_ROUGHNESS

BaseLink Roughness shader.

◆ REFLECTION_LAYER_MAIN_SHADER_FALLOFF

#define REFLECTION_LAYER_MAIN_SHADER_FALLOFF

BaseLink Falloff shader.

◆ REFLECTION_LAYER_MAIN_SHADER_INNER

#define REFLECTION_LAYER_MAIN_SHADER_INNER

BaseLink Inner width shader.

◆ REFLECTION_LAYER_MAIN_SHADER_ORENNAYAR

#define REFLECTION_LAYER_MAIN_SHADER_ORENNAYAR

BaseLink Roughness shader.

◆ REFLECTION_LAYER_MAIN_SHADER_REFLECTION

#define REFLECTION_LAYER_MAIN_SHADER_REFLECTION

BaseLink Reflection strength shader.

◆ REFLECTION_LAYER_MAIN_SHADER_SPECULAR

#define REFLECTION_LAYER_MAIN_SHADER_SPECULAR

BaseLink Specular strength shader.

◆ REFLECTION_LAYER_MAIN_VALUE_BUMP

#define REFLECTION_LAYER_MAIN_VALUE_BUMP

Float Bump strength.

◆ REFLECTION_LAYER_MAIN_VALUE_BUMP_MODE

#define REFLECTION_LAYER_MAIN_VALUE_BUMP_MODE

◆ REFLECTION_LAYER_MAIN_VALUE_BUMP_SPACE

#define REFLECTION_LAYER_MAIN_VALUE_BUMP_SPACE

Int32 Bump method.

◆ REFLECTION_LAYER_MAIN_VALUE_BUMP_BUMP

#define REFLECTION_LAYER_MAIN_VALUE_BUMP_BUMP

Float Strength.

◆ REFLECTION_LAYER_MAIN_VALUE_BUMP_NORM

#define REFLECTION_LAYER_MAIN_VALUE_BUMP_NORM

Float Strength.

◆ REFLECTION_LAYER_MAIN_VALUE_BUMP_MIPMAP

#define REFLECTION_LAYER_MAIN_VALUE_BUMP_MIPMAP

Bool MIP falloff.

◆ REFLECTION_LAYER_MAIN_VALUE_BUMP_REVERSEX

#define REFLECTION_LAYER_MAIN_VALUE_BUMP_REVERSEX

Bool Flip X (Red).

◆ REFLECTION_LAYER_MAIN_VALUE_BUMP_REVERSEY

#define REFLECTION_LAYER_MAIN_VALUE_BUMP_REVERSEY

Bool Flip Y (Green).

◆ REFLECTION_LAYER_MAIN_VALUE_BUMP_REVERSEZ

#define REFLECTION_LAYER_MAIN_VALUE_BUMP_REVERSEZ

Bool Flip Z (Blue)

◆ REFLECTION_LAYER_MAIN_VALUE_BUMP_SWAP

#define REFLECTION_LAYER_MAIN_VALUE_BUMP_SWAP

Bool Swap Y & Z (Y up).

◆ REFLECTION_LAYER_MAIN_SHADER_BUMP

#define REFLECTION_LAYER_MAIN_SHADER_BUMP

BaseLink Bump shader.

◆ REFLECTION_LAYER_MAIN_SHADER_BUMP_CUSTOM

#define REFLECTION_LAYER_MAIN_SHADER_BUMP_CUSTOM

BaseLink Custom bump shader.

◆ REFLECTION_LAYER_COLOR_GROUP

#define REFLECTION_LAYER_COLOR_GROUP

Layer color group.

◆ REFLECTION_LAYER_COLOR_COLOR

#define REFLECTION_LAYER_COLOR_COLOR

Vector Color.

◆ REFLECTION_LAYER_COLOR_BRIGHTNESS

#define REFLECTION_LAYER_COLOR_BRIGHTNESS

Float Brightness.

◆ REFLECTION_LAYER_COLOR_TEXTURE

#define REFLECTION_LAYER_COLOR_TEXTURE

BaseLink Texture.

◆ REFLECTION_LAYER_COLOR_MIX_MODE

#define REFLECTION_LAYER_COLOR_MIX_MODE

Int32 Mix mode.

◆ REFLECTION_LAYER_COLOR_MIX_STRENGTH

#define REFLECTION_LAYER_COLOR_MIX_STRENGTH

Float Mix strength.

◆ REFLECTION_LAYER_TRANS_GROUP

#define REFLECTION_LAYER_TRANS_GROUP

Layer transparency group.

◆ REFLECTION_LAYER_TRANS_COLOR

#define REFLECTION_LAYER_TRANS_COLOR

Vector Color.

◆ REFLECTION_LAYER_TRANS_BRIGHTNESS

#define REFLECTION_LAYER_TRANS_BRIGHTNESS

Float Brightness.

◆ REFLECTION_LAYER_TRANS_TEXTURE

#define REFLECTION_LAYER_TRANS_TEXTURE

BaseLink Texture.

◆ REFLECTION_LAYER_TRANS_MIX_MODE

#define REFLECTION_LAYER_TRANS_MIX_MODE

Int32 Mix mode.

◆ REFLECTION_LAYER_TRANS_MIX_STRENGTH

#define REFLECTION_LAYER_TRANS_MIX_STRENGTH

Float Mix strength.

◆ REFLECTION_LAYER_ANISO_GROUP

#define REFLECTION_LAYER_ANISO_GROUP

Layer anisotropy group.

◆ REFLECTION_LAYER_ANISO_PROJECTION

#define REFLECTION_LAYER_ANISO_PROJECTION

Int32 Re-projection: REFLECTION_PROJECTION

◆ REFLECTION_LAYER_ANISO_PROJECTION_SCALE

#define REFLECTION_LAYER_ANISO_PROJECTION_SCALE

Float Scale.

◆ REFLECTION_LAYER_ANISO_PROJECTION_ANGLE

#define REFLECTION_LAYER_ANISO_PROJECTION_ANGLE

Float Angle. ID out of order.

◆ REFLECTION_LAYER_ANISO_PROJECTION_OFFSET_U

#define REFLECTION_LAYER_ANISO_PROJECTION_OFFSET_U

Float Offset U.

◆ REFLECTION_LAYER_ANISO_PROJECTION_OFFSET_V

#define REFLECTION_LAYER_ANISO_PROJECTION_OFFSET_V

Float Offset V.

◆ REFLECTION_LAYER_ANISO_PROJECTION_COUNT

#define REFLECTION_LAYER_ANISO_PROJECTION_COUNT

Int32 Re-projection Count.

◆ REFLECTION_LAYER_ANISO_PATTERN

#define REFLECTION_LAYER_ANISO_PATTERN

◆ REFLECTION_LAYER_ANISO_MIRROR

#define REFLECTION_LAYER_ANISO_MIRROR

◆ REFLECTION_LAYER_ANISO_SCRATCHES

#define REFLECTION_LAYER_ANISO_SCRATCHES

◆ REFLECTION_LAYER_ANISO_VALUE_CUSTOM

#define REFLECTION_LAYER_ANISO_VALUE_CUSTOM

Float Max angle.

◆ REFLECTION_LAYER_ANISO_VALUE_ANISOTROPY

#define REFLECTION_LAYER_ANISO_VALUE_ANISOTROPY

Float Anisotropy.

◆ REFLECTION_LAYER_ANISO_VALUE_ORIENTATION

#define REFLECTION_LAYER_ANISO_VALUE_ORIENTATION

Float Orientation.

◆ REFLECTION_LAYER_ANISO_SHADER_CUSTOM

#define REFLECTION_LAYER_ANISO_SHADER_CUSTOM

BaseLink Custom texture.

◆ REFLECTION_LAYER_ANISO_SHADER_ANISOTROPY

#define REFLECTION_LAYER_ANISO_SHADER_ANISOTROPY

BaseLink Anisotropy texture.

◆ REFLECTION_LAYER_ANISO_SHADER_ORIENTATION

#define REFLECTION_LAYER_ANISO_SHADER_ORIENTATION

BaseLink Orientation texture.

◆ REFLECTION_LAYER_PRIMARY_VALUE_AMPLITUDE

#define REFLECTION_LAYER_PRIMARY_VALUE_AMPLITUDE

Float Primary amplitude.

◆ REFLECTION_LAYER_PRIMARY_VALUE_SCALE

#define REFLECTION_LAYER_PRIMARY_VALUE_SCALE

Float Primary scale.

◆ REFLECTION_LAYER_PRIMARY_VALUE_LENGTH

#define REFLECTION_LAYER_PRIMARY_VALUE_LENGTH

Float Primary length.

◆ REFLECTION_LAYER_PRIMARY_VALUE_ATTENUATION

#define REFLECTION_LAYER_PRIMARY_VALUE_ATTENUATION

Float Primary attenuation.

◆ REFLECTION_LAYER_PRIMARY_SHADER_AMPLITUDE

#define REFLECTION_LAYER_PRIMARY_SHADER_AMPLITUDE

BaseLink Primary amplitude texture.

◆ REFLECTION_LAYER_PRIMARY_SHADER_SCALE

#define REFLECTION_LAYER_PRIMARY_SHADER_SCALE

BaseLink Primary scale texture.

◆ REFLECTION_LAYER_PRIMARY_SHADER_LENGTH

#define REFLECTION_LAYER_PRIMARY_SHADER_LENGTH

BaseLink Primary length texture.

◆ REFLECTION_LAYER_PRIMARY_SHADER_ATTENUATION

#define REFLECTION_LAYER_PRIMARY_SHADER_ATTENUATION

BaseLink Primary attenuation texture.

◆ REFLECTION_LAYER_SECONDARY_VALUE_AMPLITUDE

#define REFLECTION_LAYER_SECONDARY_VALUE_AMPLITUDE

Float Secondary amplitude.

◆ REFLECTION_LAYER_SECONDARY_VALUE_SCALE

#define REFLECTION_LAYER_SECONDARY_VALUE_SCALE

Float Secondary scale.

◆ REFLECTION_LAYER_SECONDARY_VALUE_LENGTH

#define REFLECTION_LAYER_SECONDARY_VALUE_LENGTH

Float Secondary length.

◆ REFLECTION_LAYER_SECONDARY_VALUE_ATTENUATION

#define REFLECTION_LAYER_SECONDARY_VALUE_ATTENUATION

Float Secondary attenuation.

◆ REFLECTION_LAYER_SECONDARY_SHADER_AMPLITUDE

#define REFLECTION_LAYER_SECONDARY_SHADER_AMPLITUDE

BaseLink Secondary amplitude texture.

◆ REFLECTION_LAYER_SECONDARY_SHADER_SCALE

#define REFLECTION_LAYER_SECONDARY_SHADER_SCALE

BaseLink Secondary scale texture.

◆ REFLECTION_LAYER_SECONDARY_SHADER_LENGTH

#define REFLECTION_LAYER_SECONDARY_SHADER_LENGTH

BaseLink Secondary length texture.

◆ REFLECTION_LAYER_SECONDARY_SHADER_ATTENUATION

#define REFLECTION_LAYER_SECONDARY_SHADER_ATTENUATION

BaseLink Secondary attenuation texture.

◆ REFLECTION_LAYER_FRESNEL_GROUP

#define REFLECTION_LAYER_FRESNEL_GROUP

Fresnel group.

◆ REFLECTION_LAYER_FRESNEL_MODE

#define REFLECTION_LAYER_FRESNEL_MODE

Int32 Fresnel mode: REFLECTION_FRESNEL

◆ REFLECTION_LAYER_FRESNEL_PRESET

#define REFLECTION_LAYER_FRESNEL_PRESET

Int32 Fresnel (Dielectric) preset: REFLECTION_FRESNEL_DIELECTRIC

◆ REFLECTION_LAYER_FRESNEL_METAL

#define REFLECTION_LAYER_FRESNEL_METAL

◆ REFLECTION_LAYER_FRESNEL_INVERTED

#define REFLECTION_LAYER_FRESNEL_INVERTED

Bool Invert.

◆ REFLECTION_LAYER_FRESNEL_OPAQUE

#define REFLECTION_LAYER_FRESNEL_OPAQUE

Bool Opaque. ID out of order.

◆ REFLECTION_LAYER_FRESNEL_VALUE_STRENGTH

#define REFLECTION_LAYER_FRESNEL_VALUE_STRENGTH

Float Strength.

◆ REFLECTION_LAYER_FRESNEL_VALUE_IOR

#define REFLECTION_LAYER_FRESNEL_VALUE_IOR

Float IOR.

◆ REFLECTION_LAYER_FRESNEL_VALUE_ETA

#define REFLECTION_LAYER_FRESNEL_VALUE_ETA

Float IOR.

◆ REFLECTION_LAYER_FRESNEL_VALUE_ABSORP

#define REFLECTION_LAYER_FRESNEL_VALUE_ABSORP

Float Absorption.

◆ REFLECTION_LAYER_FRESNEL_SHADER_STRENGTH

#define REFLECTION_LAYER_FRESNEL_SHADER_STRENGTH

BaseLink Strength texture.

◆ REFLECTION_LAYER_FRESNEL_SHADER_IOR

#define REFLECTION_LAYER_FRESNEL_SHADER_IOR

BaseLink IOR texture.

◆ REFLECTION_LAYER_FRESNEL_SHADER_ETA

#define REFLECTION_LAYER_FRESNEL_SHADER_ETA

BaseLink IOR texture.

◆ REFLECTION_LAYER_FRESNEL_SHADER_ABSORP

#define REFLECTION_LAYER_FRESNEL_SHADER_ABSORP

BaseLink Absorption texture.

◆ REFLECTION_LAYER_FRESNEL_VALUE_ETA2

#define REFLECTION_LAYER_FRESNEL_VALUE_ETA2

Vector IOR.

◆ REFLECTION_LAYER_FRESNEL_VALUE_ABSORP2

#define REFLECTION_LAYER_FRESNEL_VALUE_ABSORP2

Vector Absorption.

◆ REFLECTION_LAYER_SAMPLING_GROUP

#define REFLECTION_LAYER_SAMPLING_GROUP

Sampling group.

◆ REFLECTION_LAYER_SAMPLING_DIM

#define REFLECTION_LAYER_SAMPLING_DIM

Bool Distance dim.

◆ REFLECTION_LAYER_SAMPLING_DIM_DISTANCE

#define REFLECTION_LAYER_SAMPLING_DIM_DISTANCE

Float Distance.

◆ REFLECTION_LAYER_SAMPLING_DIM_FALLOFF

#define REFLECTION_LAYER_SAMPLING_DIM_FALLOFF

Float Falloff.

◆ REFLECTION_LAYER_SAMPLING_CLAMP

#define REFLECTION_LAYER_SAMPLING_CLAMP

Float Clamp secondary.

◆ REFLECTION_LAYER_SAMPLING_CUTOFF

#define REFLECTION_LAYER_SAMPLING_CUTOFF

Float Cutoff.

◆ REFLECTION_LAYER_SAMPLING_EXIT_COLOR

#define REFLECTION_LAYER_SAMPLING_EXIT_COLOR

Vector Exit color.

◆ REFLECTION_LAYER_SAMPLING_SEPARATE_PASS

#define REFLECTION_LAYER_SAMPLING_SEPARATE_PASS

Bool Separate pass.

◆ REFLECTION_LAYER_SAMPLING_DIM_COLOR

#define REFLECTION_LAYER_SAMPLING_DIM_COLOR

Vector Distant color.

◆ REFLECTION_LAYER_SAMPLING_SAMPLE_COUNT

#define REFLECTION_LAYER_SAMPLING_SAMPLE_COUNT

Float Sampling subdivisions.

◆ REFLECTION_LAYER_CLOTH_GROUP

#define REFLECTION_LAYER_CLOTH_GROUP

Cloth group.

◆ REFLECTION_LAYER_CLOTH_PRESET

#define REFLECTION_LAYER_CLOTH_PRESET

◆ REFLECTION_LAYER_CLOTH_PATTERN

#define REFLECTION_LAYER_CLOTH_PATTERN

◆ REFLECTION_LAYER_CLOTH_QUALITY

#define REFLECTION_LAYER_CLOTH_QUALITY

◆ REFLECTION_LAYER_CLOTH_SMOOTHING

#define REFLECTION_LAYER_CLOTH_SMOOTHING

Float Smoothing.

◆ REFLECTION_LAYER_CLOTH_SCATTERING_UNIFORM

#define REFLECTION_LAYER_CLOTH_SCATTERING_UNIFORM

Float Uniform scattering.

◆ REFLECTION_LAYER_CLOTH_SCATTERING_FORWARD

#define REFLECTION_LAYER_CLOTH_SCATTERING_FORWARD

Float Forward scattering.

◆ REFLECTION_LAYER_CLOTH_VALUE_ORIENTATION

#define REFLECTION_LAYER_CLOTH_VALUE_ORIENTATION

Float Orientation.

◆ REFLECTION_LAYER_CLOTH_VALUE_SCALE_U

#define REFLECTION_LAYER_CLOTH_VALUE_SCALE_U

Float Scale U.

◆ REFLECTION_LAYER_CLOTH_VALUE_SCALE_V

#define REFLECTION_LAYER_CLOTH_VALUE_SCALE_V

Float Scale V.

◆ REFLECTION_LAYER_CLOTH_VALUE_HIGHLIGHTS

#define REFLECTION_LAYER_CLOTH_VALUE_HIGHLIGHTS

Float Highlights.

◆ REFLECTION_LAYER_CLOTH_SHADER_ORIENTATION

#define REFLECTION_LAYER_CLOTH_SHADER_ORIENTATION

BaseLink Orientation texture.

◆ REFLECTION_LAYER_CLOTH_SHADER_SCALE_U

#define REFLECTION_LAYER_CLOTH_SHADER_SCALE_U

BaseLink Scale U texture.

◆ REFLECTION_LAYER_CLOTH_SHADER_SCALE_V

#define REFLECTION_LAYER_CLOTH_SHADER_SCALE_V

BaseLink Scale V texture.

◆ REFLECTION_LAYER_CLOTH_SHADER_HIGHLIGHTS

#define REFLECTION_LAYER_CLOTH_SHADER_HIGHLIGHTS

BaseLink Highlights texture.

◆ REFLECTION_LAYER_CLOTH_NOISE_INTENSITY

#define REFLECTION_LAYER_CLOTH_NOISE_INTENSITY

Float Noise strength.

◆ REFLECTION_LAYER_CLOTH_NOISE_SCALE

#define REFLECTION_LAYER_CLOTH_NOISE_SCALE

Float Noise scale.

◆ REFLECTION_LAYER_CLOTH_NOISE_SHAPE_WARP

#define REFLECTION_LAYER_CLOTH_NOISE_SHAPE_WARP

Float Yarn noise (Warp).

◆ REFLECTION_LAYER_CLOTH_NOISE_SHAPE_WEFT

#define REFLECTION_LAYER_CLOTH_NOISE_SHAPE_WEFT

Float Yarn noise (Weft)

◆ REFLECTION_LAYER_CLOTH_NOISE_SHAPE_SCALE

#define REFLECTION_LAYER_CLOTH_NOISE_SHAPE_SCALE

Float Yarn noise scale.

◆ REFLECTION_LAYER_CLOTH_COLOR_DIFFUSE_WARP

#define REFLECTION_LAYER_CLOTH_COLOR_DIFFUSE_WARP

Vector Diffuse warp.

◆ REFLECTION_LAYER_CLOTH_COLOR_DIFFUSE_WEFT

#define REFLECTION_LAYER_CLOTH_COLOR_DIFFUSE_WEFT

Vector Diffuse weft.

◆ REFLECTION_LAYER_CLOTH_COLOR_SPECULAR_WARP

#define REFLECTION_LAYER_CLOTH_COLOR_SPECULAR_WARP

Vector Specular warp.

◆ REFLECTION_LAYER_CLOTH_COLOR_SPECULAR_WEFT

#define REFLECTION_LAYER_CLOTH_COLOR_SPECULAR_WEFT

Vector Specular weft.

◆ REFLECTION_LAYER_CLOTH_SHADER_DIFFUSE_WARP

#define REFLECTION_LAYER_CLOTH_SHADER_DIFFUSE_WARP

BaseLink Diffuse warp texture.

◆ REFLECTION_LAYER_CLOTH_SHADER_DIFFUSE_WEFT

#define REFLECTION_LAYER_CLOTH_SHADER_DIFFUSE_WEFT

BaseLink Diffuse weft texture.

◆ REFLECTION_LAYER_CLOTH_SHADER_SPECULAR_WARP

#define REFLECTION_LAYER_CLOTH_SHADER_SPECULAR_WARP

BaseLink Specular warp texture.

◆ REFLECTION_LAYER_CLOTH_SHADER_SPECULAR_WEFT

#define REFLECTION_LAYER_CLOTH_SHADER_SPECULAR_WEFT

BaseLink Specular weft texture.

◆ REFLECTION_LAYER_DEBUG_GROUP

#define REFLECTION_LAYER_DEBUG_GROUP

Group. Debug Group.

◆ REFLECTION_LAYER_DEBUG_DUDV

#define REFLECTION_LAYER_DEBUG_DUDV

Int32 Debug DUDV mode: REFLECTION_DEBUG_DUDV

◆ REFLECTION_LAYER_DEBUG_SCRATCHES

#define REFLECTION_LAYER_DEBUG_SCRATCHES

Int32 Debug Scratch mode: REFLECTION_DEBUG_SCRATCH

◆ REFLECTION_LAYER_DEBUG_WARMNESS

#define REFLECTION_LAYER_DEBUG_WARMNESS

@markInternal

◆ REFLECTION_LAYER_DEBUG_CLOTH

#define REFLECTION_LAYER_DEBUG_CLOTH

Int32 Debug Cloth mode: REFLECTION_DEBUG_CLOTH