Detailed Description

GeListNode bits.

See also
GeListNode::GetNBit() GeListNode::ChangeNBit()

Enumerations

enum  NBIT {
  NONE,
  TL1_FOLD,
  TL2_FOLD,
  TL3_FOLD,
  TL4_FOLD,
  TL1_SELECT,
  TL2_SELECT,
  TL3_SELECT,
  TL4_SELECT,
  TL1_TDRAW,
  TL2_TDRAW,
  TL3_TDRAW,
  TL4_TDRAW,
  CKEY_ACTIVE,
  OM1_FOLD,
  OM2_FOLD,
  OM3_FOLD,
  OM4_FOLD,
  TL1_FOLDTR,
  TL2_FOLDTR,
  TL3_FOLDTR,
  TL4_FOLDTR,
  TL1_FOLDFC,
  TL2_FOLDFC,
  TL3_FOLDFC,
  TL4_FOLDFC,
  SOURCEOPEN,
  TL1_HIDE,
  TL2_HIDE,
  TL3_HIDE,
  TL4_HIDE,
  SOLO_ANIM,
  SOLO_LAYER,
  TL1_SELECT2,
  TL2_SELECT2,
  TL3_SELECT2,
  TL4_SELECT2,
  SOLO_MOTION,
  CKEY_LOCK_T,
  CKEY_LOCK_V,
  CKEY_MUTE,
  CKEY_CLAMP,
  CKEY_BREAK,
  CKEY_KEEPVISUALANGLE,
  CKEY_LOCK_O,
  CKEY_LOCK_L,
  CKEY_AUTO,
  CKEY_ZERO_O_OLD,
  CKEY_ZERO_L_OLD,
  TL1_FCSELECT,
  TL2_FCSELECT,
  TL3_FCSELECT,
  TL4_FCSELECT,
  CKEY_BREAKDOWN,
  TL1_FOLDMOTION,
  TL2_FOLDMOTION,
  TL3_FOLDMOTION,
  TL4_FOLDMOTION,
  TL1_SELECTMOTION,
  TL2_SELECTMOTION,
  TL3_SELECTMOTION,
  TL4_SELECTMOTION,
  OHIDE,
  TL_TBAKE,
  TL1_FOLDSM,
  TL2_FOLDSM,
  TL3_FOLDSM,
  TL4_FOLDSM,
  SUBOBJECT,
  LINK_ACTIVE,
  THIDE,
  SUBOBJECT_AM,
  PROTECTION,
  NOANIM,
  NOSELECT,
  EHIDE,
  REF,
  REF_NO_DD,
  REF_OHIDE,
  NO_DD,
  HIDEEXCEPTVIEWSELECT,
  CKEY_WEIGHTEDTANGENT,
  CKEY_REMOVEOVERSHOOT,
  CKEY_AUTOWEIGHT,
  TAKE_LOCK,
  TAKE_OBJINGROUP,
  TAKE_EGROUPOVERIDDEN,
  TAKE_RGROUPOVERIDDEN,
  CKEY_BREAKDOWNCOLOR,
  NO_DELETE,
  LOD_HIDE,
  LOD_PRIVATECACHE,
  AHIDE_FOR_HOST,
  NODE_TEMP,
  MAX
}
 

Functions

enum NBIT MAXON_ENUM_LIST (NBIT)
 

Enumeration Type Documentation

◆ NBIT

enum NBIT
strong
Enumerator
NONE 

None.

TL1_FOLD 

Folding bit for Timeline 1.

TL2_FOLD 

Folding bit for Timeline 2.

TL3_FOLD 

Folding bit for Timeline 3.

TL4_FOLD 

Folding bit for Timeline 4.

TL1_SELECT 

Selection bit for Timeline 1.

TL2_SELECT 

Selection bit for Timeline 2.

TL3_SELECT 

Selection bit for Timeline 3.

TL4_SELECT 

Selection bit for Timeline 4.

TL1_TDRAW 

@markPrivate

TL2_TDRAW 

@markPrivate

TL3_TDRAW 

@markPrivate

TL4_TDRAW 

@markPrivate

CKEY_ACTIVE 

Active point of animation path in editor.

OM1_FOLD 

Folding bit for Object Manager 1.

OM2_FOLD 

Folding bit for Object Manager 2.

OM3_FOLD 

Folding bit for Object Manager 3.

OM4_FOLD 

Folding bit for Object Manager 4.

TL1_FOLDTR 

Track folding for Timeline 1.

TL2_FOLDTR 

Track folding for Timeline 2.

TL3_FOLDTR 

Track folding for Timeline 3.

TL4_FOLDTR 

Track folding for Timeline 4.

TL1_FOLDFC 

F-Curve folding for Timeline 1.

TL2_FOLDFC 

F-Curve folding for Timeline 2.

TL3_FOLDFC 

F-Curve folding for Timeline 3.

TL4_FOLDFC 

F-Curve folding for Timeline 4.

SOURCEOPEN 

Source open in motion clip hierarchy tree.

TL1_HIDE 

Hide in Timeline 1.

TL2_HIDE 

Hide in Timeline 2.

TL3_HIDE 

Hide in Timeline 3.

TL4_HIDE 

Hide in Timeline 4.

SOLO_ANIM 

Solo animation.

SOLO_LAYER 

Solo layer.

TL1_SELECT2 

@markPrivate

TL2_SELECT2 

@markPrivate

TL3_SELECT2 

@markPrivate

TL4_SELECT2 

@markPrivate

SOLO_MOTION 

Solo motion.

CKEY_LOCK_T 

Lock key time.

CKEY_LOCK_V 

Lock key value.

CKEY_MUTE 

Mute key.

CKEY_CLAMP 

Clamp key tangents.

CKEY_BREAK 

Break key tangents.

CKEY_KEEPVISUALANGLE 

Keep visual angle.

CKEY_LOCK_O 

Lock key tangents angles.

CKEY_LOCK_L 

Lock key tangents length.

CKEY_AUTO 

Key auto tangents.

CKEY_ZERO_O_OLD 

Deprecated.

CKEY_ZERO_L_OLD 

Deprecated.

TL1_FCSELECT 

F-Curve selection bit for Timeline 1.

TL2_FCSELECT 

F-Curve selection bit for Timeline 2.

TL3_FCSELECT 

F-Curve selection bit for Timeline 3.

TL4_FCSELECT 

F-Curve selection bit for Timeline 4.

CKEY_BREAKDOWN 

@markPrivate

TL1_FOLDMOTION 

Motion clip folding for Timeline 1.

TL2_FOLDMOTION 

Motion clip folding for Timeline 2.

TL3_FOLDMOTION 

Motion clip folding for Timeline 3.

TL4_FOLDMOTION 

Motion clip folding for Timeline 4.

TL1_SELECTMOTION 

Motion clip selection for Timeline 1.

TL2_SELECTMOTION 

Motion clip selection for Timeline 2.

TL3_SELECTMOTION 

Motion clip selection for Timeline 3.

TL4_SELECTMOTION 

Motion clip selection for Timeline 4.

OHIDE 

Hide object/tag in Object Manager or material in Material Manager.

Note
OHIDE should not be used to store BaseList2Ds that do not interact with the user, as they clutter the manager and thus decrease its performance. Instead a special branch should be used to store these BaseList2Ds.
TL_TBAKE 

@markPrivate

TL1_FOLDSM 

@markPrivate

TL2_FOLDSM 

@markPrivate

TL3_FOLDSM 

@markPrivate

TL4_FOLDSM 

@markPrivate

SUBOBJECT 

@markPrivate

LINK_ACTIVE 

@markPrivate

THIDE 

Hide object in Timeline.

SUBOBJECT_AM 

@markPrivate

PROTECTION 

PSR protection.

NOANIM 

No animation.

NOSELECT 

No selection.

EHIDE 

Hide in viewport.

REF 

XRef.

REF_NO_DD 

XRef object no drag and drop. @markPrivate.

REF_OHIDE 

XRef object hide. @markPrivate.

NO_DD 

No drag and drop duplication.

HIDEEXCEPTVIEWSELECT 

Hide in viewport except to viewport select.

CKEY_WEIGHTEDTANGENT 

Weighted tangent.

Since
R17.032
CKEY_REMOVEOVERSHOOT 

Gradual clamp of tangent to avoid over shooting.

Since
R17.032
CKEY_AUTOWEIGHT 

Weight still adjusted even if angle is user defined.

Since
R17.032
TAKE_LOCK 

A node in an override group cannot be changed.

Since
R17.032
TAKE_OBJINGROUP 

The object is overridden by an override group.

Since
R17.032
TAKE_EGROUPOVERIDDEN 

The object editor visibility is overridden by an override group.

Since
R17.032
TAKE_RGROUPOVERIDDEN 

The object render visibility is overridden by an override group.

Since
R17.032
CKEY_BREAKDOWNCOLOR 

The key is a golden pose.

Since
R18
NO_DELETE 

No delete in Object Manager.

Since
R18
LOD_HIDE 

Used by LOD object to hide itself outside the view.

Since
R19
LOD_PRIVATECACHE 

@markPrivate

Since
R19
AHIDE_FOR_HOST 

Hide Tag data in Attribute Manager when host object selected (tabs otherwise automatically added)

Since
R20
NODE_TEMP 

@markPrivate

Since
R 23
MAX 

Maximum NBIT.

Function Documentation

◆ MAXON_ENUM_LIST()

enum NBIT MAXON_ENUM_LIST ( NBIT  )