EXECUTIONFLAGS

Detailed Description

Flags for the execution of a certain point in the pipeline.

See also
PriorityList::Add ObjectData::Execute TagData::Execute SceneHookData::Execute

Enumerations

enum  EXECUTIONFLAGS {
  EXECUTIONFLAGS_0,
  EXECUTIONFLAGS_ANIMATION,
  EXECUTIONFLAGS_EXPRESSION,
  EXECUTIONFLAGS_CACHEBUILDING,
  EXECUTIONFLAGS_CAMERAONLY,
  EXECUTIONFLAGS_INDRAG,
  EXECUTIONFLAGS_INMOVE,
  EXECUTIONFLAGS_RENDER,
  EXECUTIONFLAGS_ALLOW_PRIORITYSHIFT
}
 

Enumeration Type Documentation

§ EXECUTIONFLAGS

Enumerator
EXECUTIONFLAGS_0 

None.

EXECUTIONFLAGS_ANIMATION 

Animation is calculated.

EXECUTIONFLAGS_EXPRESSION 

Expressions are calculated.

EXECUTIONFLAGS_CACHEBUILDING 

Cache building is done.

EXECUTIONFLAGS_CAMERAONLY 

Only camera dependent expressions shall be executed.

EXECUTIONFLAGS_INDRAG 

Pipeline is done within scrubbing.

EXECUTIONFLAGS_INMOVE 

Pipeline is done within moving.

EXECUTIONFLAGS_RENDER 

The external renderer (Picture Viewer) is running.

EXECUTIONFLAGS_ALLOW_PRIORITYSHIFT 

Allow to shift the priority with the priority shift tag. Private.

Since
R18