EDITTEXT

Detailed Description

See also
GeDialog::AddEditText
GeDialog::SetString(const GadgetPtr& id, const String& text, Int32 tristate = 0, Int32 flags = 0)
GeDialog::SetString(const GadgetPtr& id, const BaseContainer* bc, Int32 bcid, Int32 flags = 0)
GeDialog::SetString(const GadgetPtr& id, const TriState<String>& tri, Int32 flags = 0)

Macros

#define EDITTEXT_PASSWORD
 
#define EDITTEXT_HELPTEXT
 
#define EDITTEXT_IGNORELEFTRIGHTIFEMPTY
 
#define EDITTEXT_ENABLECLEARBUTTON
 
#define EDITTEXT_CURSORUPDOWNBUTTONS
 

Macro Definition Documentation

◆ EDITTEXT_PASSWORD

#define EDITTEXT_PASSWORD

Password field.

◆ EDITTEXT_HELPTEXT

#define EDITTEXT_HELPTEXT

Sets the help text for an edit field. This text appears if the edit field is empty.

◆ EDITTEXT_IGNORELEFTRIGHTIFEMPTY

#define EDITTEXT_IGNORELEFTRIGHTIFEMPTY

Ignore Left Right Keys if edit field is empty.

◆ EDITTEXT_ENABLECLEARBUTTON

#define EDITTEXT_ENABLECLEARBUTTON

Displays a clear button within the edit field.

◆ EDITTEXT_CURSORUPDOWNBUTTONS

#define EDITTEXT_CURSORUPDOWNBUTTONS

Returns messages if cursor up/down is pressed (BFM_ACTION_KEYUP, BFM_ACTION_KEYDOWN)