DRAW_GET_VIEWMATRIX

Detailed Description

See also
BaseDraw::GetViewMatrix()

Macros

#define DRAW_GET_VIEWMATRIX_PROJECTION
 
#define DRAW_GET_VIEWMATRIX_PROJECTION_LARGE_Z
 
#define DRAW_GET_VIEWMATRIX_INV_CAMERA
 
#define DRAW_GET_VIEWMATRIX_MODELVIEW_PROJECTION
 

Macro Definition Documentation

§ DRAW_GET_VIEWMATRIX_PROJECTION

#define DRAW_GET_VIEWMATRIX_PROJECTION

Projection matrix.

§ DRAW_GET_VIEWMATRIX_PROJECTION_LARGE_Z

#define DRAW_GET_VIEWMATRIX_PROJECTION_LARGE_Z

Projection matrix without consideration of the set clipping planes. The following values for near and far clipping are used instead: near=1, far=100000 for perspective projection and near=-1000000, far=1000000 for other projection types.

§ DRAW_GET_VIEWMATRIX_INV_CAMERA

#define DRAW_GET_VIEWMATRIX_INV_CAMERA

Inverse camera matrix.

§ DRAW_GET_VIEWMATRIX_MODELVIEW_PROJECTION

#define DRAW_GET_VIEWMATRIX_MODELVIEW_PROJECTION

Projection*View*Model matrix. Slow.