BakeTexEnums

Detailed Description

Enumerations

enum  BakeTexEnums {
  BAKE_TEX_USE_CAMERA_VECTOR,
  BAKE_TEX_USE_POLYSELECTION,
  BAKE_TEX_AMBIENT_OCCLUSION,
  BAKE_TEX_NORMAL,
  BAKE_TEX_SURFACECOLOR,
  BAKE_TEX_COLOR,
  BAKE_TEX_DIFFUSION,
  BAKE_TEX_LUMINANCE,
  BAKE_TEX_ALPHA,
  BAKE_TEX_ILLUMINATION,
  BAKE_TEX_SHADOWS,
  BAKE_TEX_BUMP,
  BAKE_TEX_TRANSPARENCY,
  BAKE_TEX_UVMAP,
  BAKE_TEX_REFLECTION,
  BAKE_TEX_DISPLACEMENT,
  BAKE_TEX_WIDTH,
  BAKE_TEX_HEIGHT,
  BAKE_TEX_PIXELBORDER,
  BAKE_TEX_FILL_COLOR,
  BAKE_TEX_UV_LEFT,
  BAKE_TEX_UV_RIGHT,
  BAKE_TEX_UV_TOP,
  BAKE_TEX_UV_BOTTOM,
  BAKE_TEX_SUPERSAMPLING,
  BAKE_TEX_USE_BUMP,
  BAKE_TEX_NO_GI,
  BAKE_TEX_CONTINUE_UV,
  BAKE_TEX_USE_PHONG_TAG,
  BAKE_TEX_COLORPROFILE,
  BAKE_TEX_SHOW_STATUS,
  BAKE_TEX_PROGRESS_BITMAP,
  BAKE_TEX_GENERATE_UNDO,
  BAKE_TEX_PREVIEW,
  BAKE_TEX_COLOR_ILLUM,
  BAKE_TEX_COLOR_SHADOWS,
  BAKE_TEX_COLOR_LUMINANCE,
  BAKE_TEX_COLOR_DIFFUSION,
  BAKE_TEX_LUMINANCE_DIFFUSION,
  BAKE_TEX_ILLUMINATION_SHADOWS,
  BAKE_TEX_NORMAL_METHOD,
  BAKE_TEX_NORMAL_METHOD_OBJECT,
  BAKE_TEX_NORMAL_METHOD_TANGENT,
  BAKE_TEX_NORMAL_METHOD_WORLD,
  BAKE_TEX_NORMAL_FLIP_X,
  BAKE_TEX_NORMAL_FLIP_Y,
  BAKE_TEX_NORMAL_FLIP_Z,
  BAKE_TEX_NORMAL_SWAP_YZ,
  BAKE_TEX_NORMAL_SOURCE,
  BAKE_TEX_NORMAL_USE_RAYCAST,
  BAKE_TEX_SURFACE_ILLUMINATION,
  BAKE_TEX_AO_VERTEX_MAP,
  BAKE_TEX_AO_SELFINTERSECTION,
  BAKE_TEX_AO_VERTEXMAPS,
  BAKE_TEX_DISPLACEMENT_SOURCE,
  BAKE_TEX_DISPLACEMENT_HEIGHT,
  BAKE_TEX_DISPLACEMENT_METHOD,
  BAKE_TEX_DISPLACEMENT_METHOD_OBJECT,
  BAKE_TEX_DISPLACEMENT_METHOD_WORLD,
  BAKE_TEX_DISPLACEMENT_METHOD_TANGENT,
  BAKE_TEX_DISPLACEMENT_METHOD_INTENSITY,
  BAKE_TEX_DISPLACEMENT_METHOD_CENTEREDINTENSITY,
  BAKE_TEX_DISPLACEMENT_METHOD_REDGREEN,
  BAKE_TEX_DISPLACEMENT_SUBPOLY,
  BAKE_TEX_DISPLACEMENT_SUBPOLY_SUBDIVISION,
  BAKE_TEX_DISPLACEMENT_SUBPOLY_ROUND,
  BAKE_TEX_DISPLACEMENT_SUBPOLY_ROUNDCONTOUR,
  BAKE_TEX_DISPLACEMENT_SUBPOLY_HQREMAPPING,
  BAKE_TEX_DISPLACEMENT_SUBPOLY_MAPRESULT,
  BAKE_TEX_DISPLACEMENT_SUBPOLY_KEEPEDGES,
  BAKE_TEX_DISPLACEMENT_SUBPOLY_DISTRIBUTION,
  BAKE_TEX_RAYCAST_USE_MAX_DISTANCE,
  BAKE_TEX_RAYCAST_CUSTOM_MAX_DISTANCE,
  BAKE_TEX_RAYCAST_USE_AUTO_SPIKE_FILTER_THRESHOLD,
  BAKE_TEX_RAYCAST_CUSTOM_SPIKE_FILTER_THRESHOLD,
  BAKE_TEX_OPTIMAL_MAPPING,
  BAKE_TEX_OPTIMAL_MAPPING_OFF,
  BAKE_TEX_OPTIMAL_MAPPING_CUBIC,
  BAKE_TEX_OPTIMAL_MAPPING_ANGLE,
  BAKE_TEX_OPTIMAL_MAPPING_RELAXCOUNT,
  BAKE_TEX_OPTIMAL_MAPPING_PREVIEW,
  BAKE_TEX_NO_INIT_BITMAP,
  BAKE_TEX_AUTO_SIZE,
  BAKE_TEX_AUTO_SIZE_MIN,
  BAKE_TEX_AUTO_SIZE_MAX,
  BAKE_TEX_AUTO_PIXEL_SIZE,
  BAKE_TEX_STATUSBAR,
  BAKE_TEX_DUMMY
}
 

Enumeration Type Documentation

◆ BakeTexEnums

Enumerator
BAKE_TEX_USE_CAMERA_VECTOR 

Bool Use camera vector.

BAKE_TEX_USE_POLYSELECTION 

Bool Use polygon selection.

BAKE_TEX_AMBIENT_OCCLUSION 

Bool Bake ambient occlusion.

BAKE_TEX_NORMAL 

Bool Bake normal channel.

BAKE_TEX_SURFACECOLOR 

Bool Bake surface color.

BAKE_TEX_COLOR 

Bool Bake color.

BAKE_TEX_DIFFUSION 

Bool Bake diffusion channel.

BAKE_TEX_LUMINANCE 

Bool Bake luminance.

BAKE_TEX_ALPHA 

Bool Bake alpha channel.

BAKE_TEX_ILLUMINATION 

Bool Bake illumination.

BAKE_TEX_SHADOWS 

Bool Bake shadows.

BAKE_TEX_BUMP 

Bool Bake bump.

BAKE_TEX_TRANSPARENCY 

Bool Bake transparency.

BAKE_TEX_UVMAP 

Bool Bake UV map.

BAKE_TEX_REFLECTION 

Bool Bake reflection.

BAKE_TEX_DISPLACEMENT 

Bool Bake displacement.

BAKE_TEX_WIDTH 

Int32 Width.

BAKE_TEX_HEIGHT 

Int32 Height.

BAKE_TEX_PIXELBORDER 

Int32 Pixel border.

BAKE_TEX_FILL_COLOR 

Vector Fill color.

BAKE_TEX_UV_LEFT 

Float Left UV coordinate.

BAKE_TEX_UV_RIGHT 

Float Right UV coordinate.

BAKE_TEX_UV_TOP 

Float Top UV coordinate.

BAKE_TEX_UV_BOTTOM 

Float Bottom UV coordinate.

BAKE_TEX_SUPERSAMPLING 

Int32 Supersampling.

BAKE_TEX_USE_BUMP 

Bool Use bump.

BAKE_TEX_NO_GI 

Bool No GI.

BAKE_TEX_CONTINUE_UV 

Bool Continue UV.

BAKE_TEX_USE_PHONG_TAG 

Bool The pixel will be clamped to the current polygon if set to true and if the angle between polygons is bigger than their phong angle.
Only needed if BAKE_TEX_CONTINUE_UV is set to true.

BAKE_TEX_COLORPROFILE 

ColorProfile Color profile of the baked texture.

BAKE_TEX_SHOW_STATUS 

Bool Show status.

BAKE_TEX_PROGRESS_BITMAP 

Bool Show the bitmap in a preview during baking.

BAKE_TEX_GENERATE_UNDO 

Bool Generate undo for UVW tags and Vertex tags created by the baker.

BAKE_TEX_PREVIEW 

Bool Bake texture preview.

BAKE_TEX_COLOR_ILLUM 

Bool Illumination in color.

BAKE_TEX_COLOR_SHADOWS 

Bool Shadows in color.

BAKE_TEX_COLOR_LUMINANCE 

Bool Luminance in color.

BAKE_TEX_COLOR_DIFFUSION 

Bool Diffusion in color.

BAKE_TEX_LUMINANCE_DIFFUSION 

Bool Diffusion in luminance.

BAKE_TEX_ILLUMINATION_SHADOWS 

Bool Shadows in luminance.

BAKE_TEX_NORMAL_METHOD 

Int32 Normal method:

BAKE_TEX_NORMAL_METHOD_OBJECT 

Object.

BAKE_TEX_NORMAL_METHOD_TANGENT 

Tangent.

BAKE_TEX_NORMAL_METHOD_WORLD 

World.

BAKE_TEX_NORMAL_FLIP_X 

Bool Flip X.

BAKE_TEX_NORMAL_FLIP_Y 

Bool Flip Y.

BAKE_TEX_NORMAL_FLIP_Z 

Bool Flip Z.

BAKE_TEX_NORMAL_SWAP_YZ 

Bool Swap Y/Z.

BAKE_TEX_NORMAL_SOURCE 

BaseLink Normal source.

BAKE_TEX_NORMAL_USE_RAYCAST 

Whether the normal map will be generated using ray casting. True when baking the normal map only.

Since
R18
BAKE_TEX_SURFACE_ILLUMINATION 

Bool Surface illumination.

BAKE_TEX_AO_VERTEX_MAP 

Bool Ambient occlusion in vertex map.

BAKE_TEX_AO_SELFINTERSECTION 

Bool Ambient occlusion self-intersection.

BAKE_TEX_AO_VERTEXMAPS 

void* Pointer to a BaseContainer that stores all new generated vertex maps.

BAKE_TEX_DISPLACEMENT_SOURCE 

BaseLink The high-res source object.

BAKE_TEX_DISPLACEMENT_HEIGHT 

void* A pointer to a Float that will receive the displacement height.

BAKE_TEX_DISPLACEMENT_METHOD 

Int32 Displacement method:

BAKE_TEX_DISPLACEMENT_METHOD_OBJECT 

Object.

BAKE_TEX_DISPLACEMENT_METHOD_WORLD 

World.

BAKE_TEX_DISPLACEMENT_METHOD_TANGENT 

Tangent.

BAKE_TEX_DISPLACEMENT_METHOD_INTENSITY 

Intensity.

BAKE_TEX_DISPLACEMENT_METHOD_CENTEREDINTENSITY 

Centered intensity.

BAKE_TEX_DISPLACEMENT_METHOD_REDGREEN 

Red <-> Green.

BAKE_TEX_DISPLACEMENT_SUBPOLY 

Bool Displacement subpoly.

BAKE_TEX_DISPLACEMENT_SUBPOLY_SUBDIVISION 

Int32 Displacement subpoly subdivision.

BAKE_TEX_DISPLACEMENT_SUBPOLY_ROUND 

Bool Displacement subpoly round.

BAKE_TEX_DISPLACEMENT_SUBPOLY_ROUNDCONTOUR 

Bool Displacement subpoly round contour.

BAKE_TEX_DISPLACEMENT_SUBPOLY_HQREMAPPING 

Bool Displacement subpoly HQ remapping.

BAKE_TEX_DISPLACEMENT_SUBPOLY_MAPRESULT 

Bool Displacement subpoly map result.

BAKE_TEX_DISPLACEMENT_SUBPOLY_KEEPEDGES 

Bool Displacement subpoly keep edges.

BAKE_TEX_DISPLACEMENT_SUBPOLY_DISTRIBUTION 

Bool Displacement subpoly distribution.

BAKE_TEX_RAYCAST_USE_MAX_DISTANCE 

Bool Use maximum ray casting distance.

Since
R18
BAKE_TEX_RAYCAST_CUSTOM_MAX_DISTANCE 

Float Custom maximum ray casting distance.

Since
R18
BAKE_TEX_RAYCAST_USE_AUTO_SPIKE_FILTER_THRESHOLD 

Bool Use automatic spike filter threshold.

Since
R18
BAKE_TEX_RAYCAST_CUSTOM_SPIKE_FILTER_THRESHOLD 

Float Custom spike filter threshold.

Since
R18
BAKE_TEX_OPTIMAL_MAPPING 

Int32 Optimal mapping:

BAKE_TEX_OPTIMAL_MAPPING_OFF 

Off.

BAKE_TEX_OPTIMAL_MAPPING_CUBIC 

Cubic.

BAKE_TEX_OPTIMAL_MAPPING_ANGLE 

Angle.

BAKE_TEX_OPTIMAL_MAPPING_RELAXCOUNT 

Int32 Optimal mapping relax count.

BAKE_TEX_OPTIMAL_MAPPING_PREVIEW 

Int32 Optimal mapping preview.

BAKE_TEX_NO_INIT_BITMAP 

Bool Set to true if the MultipassBitmap is already initialized.

BAKE_TEX_AUTO_SIZE 

Bool Auto size.

BAKE_TEX_AUTO_SIZE_MIN 

Int32 Minimum auto size.

BAKE_TEX_AUTO_SIZE_MAX 

Int32 Maximum auto size.

BAKE_TEX_AUTO_PIXEL_SIZE 

Float Automatic pixel size.

BAKE_TEX_STATUSBAR 

String Status bar text.

BAKE_TEX_DUMMY