NodeMaterialExportInterface Class Reference

#include <nodematerialexchange.h>

Inheritance diagram for NodeMaterialExportInterface:

Detailed Description

Please see maxon::material::MaterialExport in "maxon/material/materialexport.h" for related information. A MaterialExport defines the data provider of node space for material export operations. If no exporter is defined, a fallback is performed that the MaterialExchangeInterface to create a textured material of type maxon::NODESPACE::EXCHANGE::BUNDLE::VIEWPORTMATERIAL. Then, a material mapping to the requested target type is performed.

Public Member Functions

MAXON_METHOD Result< void > Initialize (NodesGraphModelRef &graph, BaseDocument &baseDocument, const DataDictionary &config)
MAXON_METHOD Result< Tuple< Id, DataDictionary > > GetParameters ()
MAXON_METHOD Result< HashMap< Id, Data > > GetTextures (const HashSet< Id > &texturedChannels)

Private Member Functions

 MAXON_INTERFACE (NodeMaterialExportInterface, MAXON_REFERENCE_NORMAL, "net.maxon.nodes.interface.nodematerialexport")

Member Function Documentation


MAXON_INTERFACE ( NodeMaterialExportInterface  ,

◆ Initialize()

MAXON_METHOD Result<void> Initialize ( NodesGraphModelRef &  graph,
BaseDocument baseDocument,
const DataDictionary &  config 

Initialized the export operation by providing the node graph that should be exported and the BaseDocument and export configuration for context.

[in]graphThe node graph to be exported.
[in]baseDocumentThe document in which the node graph lives.
[in]configThe export configuration.
OK on success.

◆ GetParameters()

MAXON_METHOD Result<Tuple<Id, DataDictionary> > GetParameters ( )

Returns the constant-values parameters along with markings of whether they require texture representation in order to request texture baking in the GetTextures() stage. Returned parameters are expected to be of type maxon::material::PackedConstantParameter().

The material parameters on success.

◆ GetTextures()

MAXON_METHOD Result<HashMap<Id, Data> > GetTextures ( const HashSet< Id > &  texturedChannels)

Creates textures for the provided parameters. The textures may be texture buffers, image references or substance references.

[in]texturedChannelsThe parameters for which textures are requested.
The textures on success.