RenderJob Class Reference

#include <lib_net.h>

Inheritance diagram for RenderJob:

Public Member Functions

JOBSTATE GetState () const
 
RENDERRESULT GetRenderResult () const
 
void SetState (JOBSTATE state, Bool sendSignal=TRUE)
 
const C4DUuid GetUuid () const
 
const C4DUuid GetCreatorUuid () const
 
void SetCreatorUuid (const C4DUuid &creatorUuid)
 
const C4DUuid GetServerUuid () const
 
void SetServerUuid (const C4DUuid &serverUuid)
 
void UpdateProgress (Float progress, Bool completed)
 
const NetRenderDataGetRenderData () const
 
NetRenderServiceGetNetRenderService () const
 
RelativeFilename GetProjectFolder () const
 
AssetGetFirstAsset () const
 
ProgressHookGetProgressHook (void *&context)
 
WriteProgressHookGetWriteProgressHook (void *&context)
 
void SetDefaultScenePath (const Filename &defaultSceneName)
 
Filename GetDefaultScenePath () const
 
- Public Member Functions inherited from BaseList2D
BaseList2DGetNext ()
 
BaseList2DGetPred ()
 
void SetBit (Int32 mask)
 
Bool GetBit (Int32 mask) const
 
void DelBit (Int32 mask)
 
void ToggleBit (Int32 mask)
 
Int32 GetAllBits () const
 
void SetAllBits (Int32 bits)
 
BaseContainer GetData ()
 
void SetData (const BaseContainer &bc, Bool add=true)
 
const BaseContainerGetDataInstance () const
 
BaseContainerGetDataInstance ()
 
const BaseContainerGetDataInstanceRef () const
 
BaseContainerGetDataInstanceRef ()
 
String GetName () const
 
void SetName (const maxon::String &name)
 
String GetBubbleHelp ()
 
Bool TransferGoal (BaseList2D *dst, Bool undolink)
 
Bool TransferMarker (BaseList2D *dst) const
 
Bool Scale (Float scale)
 
Bool Edit ()
 
void GetIcon (IconData *dat)
 
GeListHeadGetNLARoot ()
 
BaseList2DAnimationLayerRemap (BaseObject **layer=nullptr)
 
String GetTypeName ()
 
BaseList2DGetMain () const
 
void InsertTrackSorted (CTrack *track)
 
Bool AddEventNotification (BaseList2D *bl, NOTIFY_EVENT eventid, NOTIFY_EVENT_FLAG flags, const BaseContainer *data)
 
Bool RemoveEventNotification (BaseDocument *doc, BaseList2D *bl, NOTIFY_EVENT eventid)
 
Bool FindEventNotification (BaseDocument *doc, BaseList2D *bl, NOTIFY_EVENT eventid)
 
Bool SetDescIDState (const DescID &id, DESCIDSTATE descidstate)
 
DESCIDSTATE GetDescIDState (const DescID &id, Bool tolerant) const
 
GeListHeadGetOverrideRoot ()
 
BaseOverrideGetFirstOverride ()
 
GeListHeadGetShaderRepositoryRoot ()
 
GeListHeadGetHiddenShaderRoot ()
 
void GetMarkerStampEx (UInt32 *l1, UInt32 *l2)
 
const GeMarkerGetMarker () const
 
void SetMarker (const GeMarker &m)
 
Bool AddUniqueID (Int32 appid, const Char *const mem, Int bytes)
 
Bool FindUniqueID (Int32 appid, const Char *&mem, Int &bytes) const
 
Int32 GetUniqueIDCount () const
 
Bool GetUniqueIDIndex (Int32 idx, Int32 &id, const Char *&mem, Int &bytes) const
 
Bool SetAnimatedParameter (CTrack *track, const DescID &id, const GeData &t_data1, const GeData &t_data2, Float mix, DESCFLAGS_SET flags)
 
Bool GetAnimatedParameter (const DescID &id, GeData &t_data1, GeData &t_data2, Float &mix, DESCFLAGS_GET flags)
 
BaseShaderGetFirstShader () const
 
void InsertShader (BaseShader *shader, BaseShader *pred=nullptr)
 
void ClearKeyframeSelection ()
 
Bool FindKeyframeSelection (const DescID &id)
 
Bool SetKeyframeSelection (const DescID &id, Bool selection)
 
Bool KeyframeSelectionContent ()
 
LayerObjectGetLayerObject (BaseDocument *doc)
 
Bool SetLayerObject (LayerObject *layer)
 
const LayerDataGetLayerData (BaseDocument *doc, Bool rawdata=false)
 
Bool SetLayerData (BaseDocument *doc, const LayerData &data)
 
GeListHeadGetCTrackRoot ()
 
CTrackGetFirstCTrack ()
 
CTrackFindCTrack (const DescID &id)
 
- Public Member Functions inherited from GeListNode
GeListNodeGetNext ()
 
GeListNodeGetPred ()
 
GeListNodeGetDown ()
 
GeListNodeGetUp ()
 
GeListNodeGetDownLast ()
 
void InsertBefore (GeListNode *bl)
 
void InsertAfter (GeListNode *bl)
 
void InsertUnder (GeListNode *bl)
 
void InsertUnderLast (GeListNode *bl)
 
void Remove ()
 
GeListHeadGetListHead ()
 
Int32 GetNodeID (Int32 index=0) const
 
template<typename CAST >
const CAST * GetNodeData (Int32 index=0) const
 
template<typename CAST >
CAST * GetNodeData (Int32 index=0)
 
void SetCustomData (GeListNode *node)
 
GeListNodeGetCustomData ()
 
BaseDocumentGetDocument ()
 
Int32 GetBranchInfo (BranchInfo *info, Int32 max, GETBRANCHINFO flags)
 
Bool IsDocumentRelated ()
 
Int32 GetInfo ()
 
Bool GetNBit (NBIT bit) const
 
UInt32 GetNBitMask (Int32 index) const
 
Bool ChangeNBit (NBIT bit, NBITCONTROL bitmode)
 
- Public Member Functions inherited from C4DAtom
Int32 GetType () const
 
Int32 GetRealType () const
 
Int32 GetDiskType () const
 
Bool IsInstanceOf (Int32 id) const
 
Int32 GetClassification () const
 
Bool Message (Int32 type, void *data=nullptr)
 
Bool MultiMessage (MULTIMSG_ROUTE flags, Int32 type, void *data)
 
C4DAtomGetClone (COPYFLAGS flags, AliasTrans *trn)
 
Bool CopyTo (C4DAtom *dst, COPYFLAGS flags, AliasTrans *trn)
 
Bool Read (HyperFile *hf, Int32 id, Int32 level)
 
Bool Write (HyperFile *hf)
 
Bool ReadObject (HyperFile *hf, Bool readheader)
 
Bool WriteObject (HyperFile *hf)
 
Bool GetDescription (Description *description, DESCFLAGS_DESC flags)
 
Bool GetParameter (const DescID &id, GeData &t_data, DESCFLAGS_GET flags)
 
Bool SetParameter (const DescID &id, const GeData &t_data, DESCFLAGS_SET flags)
 
DynamicDescriptionGetDynamicDescription ()
 
Bool GetEnabling (const DescID &id, const GeData &t_data, DESCFLAGS_ENABLE flags, const BaseContainer *itemdesc)
 
Bool TranslateDescID (const DescID &id, DescID &res_id, C4DAtom *&res_at)
 
UInt32 GetDirty (DIRTYFLAGS flags) const
 
void SetDirty (DIRTYFLAGS flags)
 
UInt32 GetHDirty (HDIRTYFLAGS mask) const
 
void SetHDirty (HDIRTYFLAGS mask)
 

Private Member Functions

 RenderJob ()
 
 ~RenderJob ()
 

Additional Inherited Members

- Static Public Member Functions inherited from BaseList2D
static BaseList2DAlloc (Int32 type)
 
static void Free (BaseList2D *&bl)
 

Constructor & Destructor Documentation

◆ RenderJob()

RenderJob ( )
private

◆ ~RenderJob()

~RenderJob ( )
private

Member Function Documentation

◆ GetState()

JOBSTATE GetState ( ) const

◆ GetRenderResult()

RENDERRESULT GetRenderResult ( ) const

◆ SetState()

void SetState ( JOBSTATE  state,
Bool  sendSignal = TRUE 
)

◆ GetUuid()

const C4DUuid GetUuid ( ) const

◆ GetCreatorUuid()

const C4DUuid GetCreatorUuid ( ) const

◆ SetCreatorUuid()

void SetCreatorUuid ( const C4DUuid creatorUuid)

◆ GetServerUuid()

const C4DUuid GetServerUuid ( ) const

◆ SetServerUuid()

void SetServerUuid ( const C4DUuid serverUuid)

◆ UpdateProgress()

void UpdateProgress ( Float  progress,
Bool  completed 
)

◆ GetRenderData()

const NetRenderData* GetRenderData ( ) const

◆ GetNetRenderService()

NetRenderService* GetNetRenderService ( ) const

◆ GetProjectFolder()

RelativeFilename GetProjectFolder ( ) const

◆ GetFirstAsset()

Asset* GetFirstAsset ( ) const

◆ GetProgressHook()

ProgressHook* GetProgressHook ( void *&  context)

◆ GetWriteProgressHook()

WriteProgressHook* GetWriteProgressHook ( void *&  context)

◆ SetDefaultScenePath()

void SetDefaultScenePath ( const Filename defaultSceneName)

◆ GetDefaultScenePath()

Filename GetDefaultScenePath ( ) const