This is the complete list of members for ShaderData, including all inherited members.
BaseData() | BaseData | |
CopyTo(NodeData *dest, GeListNode *snode, GeListNode *dnode, COPYFLAGS flags, AliasTrans *trn) | NodeData | virtual |
DestroyGLImage(BaseShader *sh, BaseDocument *doc) | ShaderData | virtual |
Destructor() | BaseData | |
Draw(BaseShader *sh, BaseObject *op, BaseTag *tag, BaseDraw *bd, BaseDrawHelp *bh) | ShaderData | virtual |
Free(GeListNode *node) | NodeData | virtual |
FreeRender(BaseShader *sh) | ShaderData | virtual |
Get() const | NodeData | |
GetBranchInfo(GeListNode *node, BranchInfo *info, Int32 max, GETBRANCHINFO flags) | NodeData | virtual |
GetBubbleHelp(GeListNode *node, maxon::String &str) | NodeData | virtual |
GetDDescription(GeListNode *node, Description *description, DESCFLAGS_DESC &flags) | NodeData | virtual |
GetDEnabling(GeListNode *node, const DescID &id, const GeData &t_data, DESCFLAGS_ENABLE flags, const BaseContainer *itemdesc) | NodeData | virtual |
GetDocument(GeListNode *node) | NodeData | virtual |
GetDParameter(GeListNode *node, const DescID &id, GeData &t_data, DESCFLAGS_GET &flags) | NodeData | virtual |
GetGLImageSize(BaseShader *sh, BaseDocument *doc, Int32 s, Bool noScale, Int32 &w, Int32 &h) | ShaderData | virtual |
GetRenderInfo(BaseShader *sh) | ShaderData | virtual |
GetSubsurfaceShader(BaseShader *sh, Float &bestmpl) | ShaderData | virtual |
GlMessageDummy(BaseShader *sh, Int32 type, void *msgdata) | ShaderData | virtual |
Init(GeListNode *node) | NodeData | virtual |
InitGLImage(BaseShader *sh, BaseDocument *doc, BaseThread *th, BaseBitmap *bmp, Bool alpha, Int32 doccolorspace, Bool linearworkflow) | ShaderData | virtual |
InitRender(BaseShader *sh, const InitRenderStruct &irs) | ShaderData | virtual |
InvalidateGLImage(BaseShader *sh, BaseDocument *doc) | ShaderData | virtual |
IsDocumentRelated(const GeListNode *node, Bool &docrelated) const | NodeData | virtual |
IsInstanceOf(const GeListNode *node, Int32 type) const | NodeData | virtual |
Message(GeListNode *node, Int32 type, void *data) | NodeData | virtual |
NodeData() | NodeData | |
Output(BaseShader *sh, ChannelData *cd) | ShaderData | virtual |
private_link | NodeData | protected |
Read(GeListNode *node, HyperFile *hf, Int32 level) | NodeData | virtual |
SetDParameter(GeListNode *node, const DescID &id, const GeData &t_data, DESCFLAGS_SET &flags) | NodeData | virtual |
TranslateDescID(GeListNode *node, const DescID &id, DescID &res_id, C4DAtom *&res_at) | NodeData | virtual |
Write(GeListNode *node, HyperFile *hf) | NodeData | virtual |
~BaseData() | BaseData | virtual |