SculptObject Member List

This is the complete list of members for SculptObject, including all inherited members.

AddEventNotification(BaseList2D *bl, NOTIFY_EVENT eventid, NOTIFY_EVENT_FLAG flags, const BaseContainer *data)BaseList2D
AddFolder()SculptObject
AddLayer()SculptObject
AddUniqueID(Int32 appid, const Char *const mem, Int bytes)BaseList2D
Alloc(Int32 type)BaseList2Dstatic
AnimationLayerRemap(BaseObject **layer=nullptr)BaseList2D
BaseList2D()BaseList2Dprivate
C4DAtom()C4DAtomprivate
C4DAtomGoal()C4DAtomGoalprivate
ChangeNBit(NBIT bit, NBITCONTROL bitmode)GeListNode
ClearKeyframeSelection()BaseList2D
CopyTo(C4DAtom *dst, COPYFLAGS flags, AliasTrans *trn)C4DAtom
DecreaseSubdivisionLevel()SculptObject
DelBit(Int32 mask)BaseList2D
DeleteSelectedLayer()SculptObject
Edit()BaseList2D
EndUndo()SculptObject
FindCTrack(const DescID &id)BaseList2D
FindEventNotification(BaseDocument *doc, BaseList2D *bl, NOTIFY_EVENT eventid)BaseList2D
FindKeyframeSelection(const DescID &id)BaseList2D
FindUniqueID(Int32 appid, const Char *&mem, Int &bytes) constBaseList2D
Free(BaseList2D *&bl)BaseList2Dstatic
GeListNode()GeListNodeprivate
GetAllBits() constBaseList2D
GetAllNimbusRefs() constBaseList2D
GetAllowDeformations()SculptObject
GetAnimatedParameter(const DescID &id, GeData &t_data1, GeData &t_data2, Float &mix, DESCFLAGS_GET flags)BaseList2D
GetBaseLayer()SculptObject
GetBit(Int32 mask) constBaseList2D
GetBranchInfo(BranchInfo *info, Int32 max, GETBRANCHINFO flags)GeListNode
GetBubbleHelp()BaseList2D
GetClassification() constC4DAtom
GetClone(COPYFLAGS flags, AliasTrans *trn)C4DAtom
GetCTrackRoot()BaseList2D
GetCurrentLayer()SculptObject
GetCurrentLevel()SculptObject
GetCustomData()GeListNode
GetData()BaseList2D
GetDataInstance() constBaseList2D
GetDataInstance()BaseList2D
GetDataInstanceRef() constBaseList2D
GetDataInstanceRef()BaseList2D
GetDescIDState(const DescID &id, Bool tolerant) constBaseList2D
GetDescription(Description *description, DESCFLAGS_DESC flags)C4DAtom
GetDirty(DIRTYFLAGS flags) constC4DAtom
GetDiskType() constC4DAtom
GetDisplayPolygonObject()SculptObject
GetDocument()GeListNode
GetDown()GeListNode
GetDownLast()GeListNode
GetDynamicDescription()C4DAtom
GetEnabling(const DescID &id, const GeData &t_data, DESCFLAGS_ENABLE flags, const BaseContainer *itemdesc)C4DAtom
GetFaceNormals()SculptObject
GetFirstCTrack()BaseList2D
GetFirstLayer()SculptObject
GetFirstOverride()BaseList2D
GetFirstShader() constBaseList2D
GetHDirty(HDIRTYFLAGS mask) constC4DAtom
GetHiddenShaderRoot()BaseList2D
GetIcon(IconData *dat)BaseList2D
GetInfo() constGeListNode
GetLayerData(BaseDocument *doc, Bool rawdata=false)BaseList2D
GetLayerObject(BaseDocument *doc)BaseList2D
GetLayerSystem()SculptObject
GetListHead()GeListNode
GetMain() constBaseList2D
GetMarker() constBaseList2D
GetMarkerStampEx(UInt32 *l1, UInt32 *l2)BaseList2D
GetMaskCache()SculptObject
GetMemoryUsage()SculptObject
GetName() constBaseList2D
GetNBit(NBIT bit) constGeListNode
GetNBitMask(Int32 index) constGeListNode
GetNext()BaseList2D
GetNimbusRef(const maxon::Id &spaceId) constBaseList2D
GetNLARoot()BaseList2D
GetNodeData(Int32 index=0) constGeListNode
GetNodeData(Int32 index=0)GeListNode
GetNodeID(Int32 index=0) constGeListNode
GetOriginalObject()SculptObject
GetOverrideRoot()BaseList2D
GetParameter(const DescID &id, GeData &t_data, DESCFLAGS_GET flags)C4DAtom
GetPointCount()SculptObject
GetPointR()SculptObject
GetPointW()SculptObject
GetPolygon(Int32 index, CPolygon &cpoly)SculptObject
GetPolygonCopy(Int32 subdivisionLevel, Bool includeTopLevels=true)SculptObject
GetPolygonCount()SculptObject
GetPred()BaseList2D
GetRealType() constC4DAtom
GetShaderRepositoryRoot()BaseList2D
GetSubdivisionCount()SculptObject
GetType() constC4DAtom
GetTypeName()BaseList2D
GetUniqueIDCount() constBaseList2D
GetUniqueIDIndex(Int32 idx, Int32 &id, const Char *&mem, Int &bytes) constBaseList2D
GetUp()GeListNode
GetVertexNormals()SculptObject
GetViewportRenderId(VIEWPORT_RENDER_ID typeId) constBaseList2D
Hit(BaseDraw *bd, Float mx, Float my, Bool backfaces, SculptHitData &hitData)SculptObject
Hit(const Vector &rayp, const Vector &rayv, Bool backfaces, SculptHitData &hitData)SculptObject
IncreaseSubdivisionLevel()SculptObject
InitOpenGL(BaseDraw *bd=nullptr)SculptObject
InsertAfter(GeListNode *bl)GeListNode
InsertBefore(GeListNode *bl)GeListNode
InsertShader(BaseShader *shader, BaseShader *pred=nullptr)BaseList2D
InsertTrackSorted(CTrack *track)BaseList2D
InsertUnder(GeListNode *bl)GeListNode
InsertUnderLast(GeListNode *bl)GeListNode
IsDocumentRelated()GeListNode
IsFrozen()SculptObject
IsInstanceOf(Int32 id) constC4DAtom
IsNodeBased() constBaseList2D
IsPointSelected(Int32 index)SculptObject
IsPolygonSelected(Int32 index)SculptObject
KeyframeSelectionContent()BaseList2D
Message(Int32 type, void *data=nullptr)C4DAtom
MultiMessage(MULTIMSG_ROUTE flags, Int32 type, void *data)C4DAtom
NeedCollisionUpdate(Bool fullUpdate=false)SculptObject
OffsetPoint(SculptLayer *pLayer, Vector *pPoints, Bool useMask, Float strength, Int32 index, const Vector &offset, Bool respectLayerStrength=false)SculptObject
OffsetPreviewPoint(SculptLayer *pLayer, Bool useMask, Float strength, Int32 index, const Vector &offset, Bool respectLayerStrength=false)SculptObject
PointPolysAverage(Int32 vertex, Float32 *values)SculptObject
PointPolysAverage(Int32 vertex, Vector *values)SculptObject
PrivateGetOrCreateNimbusRef(const maxon::Id &spaceId)BaseList2D
Read(HyperFile *hf, Int32 id, Int32 level)C4DAtom
ReadObject(HyperFile *hf, Bool readheader)C4DAtom
Remove()GeListNode
RemoveEventNotification(BaseDocument *doc, BaseList2D *bl, NOTIFY_EVENT eventid)BaseList2D
RemoveNimbusRef(const maxon::Id &spaceId)BaseList2D
Scale(Float scale)BaseList2D
SculptObject()SculptObjectprivate
SetAllBits(Int32 bits)BaseList2D
SetAllowDeformations(Bool value)SculptObject
SetAnimatedParameter(CTrack *track, const DescID &id, const GeData &t_data1, const GeData &t_data2, Float mix, DESCFLAGS_SET flags)BaseList2D
SetBit(Int32 mask)BaseList2D
SETBIT_FLAG_NODIRTYBaseList2Dstatic
SETBIT_FLAG_REMOVEBaseList2Dstatic
SetBitEx(Int32 mask, Int32 flags)BaseList2D
SetCustomData(GeListNode *node)GeListNode
SetData(const BaseContainer &bc, Bool add=true)BaseList2D
SetDescIDState(const DescID &id, DESCIDSTATE descidstate)BaseList2D
SetDirty(DIRTYFLAGS flags)C4DAtom
SetFrozen(Bool value)SculptObject
SetHDirty(HDIRTYFLAGS mask)C4DAtom
SetKeyframeSelection(const DescID &id, Bool selection)BaseList2D
SetLayerData(BaseDocument *doc, const LayerData &data)BaseList2D
SetLayerObject(LayerObject *layer)BaseList2D
SetMarker(const GeMarker &m)BaseList2D
SetName(const maxon::String &name)BaseList2D
SetParameter(const DescID &id, const GeData &t_data, DESCFLAGS_SET flags)C4DAtom
SetPreviewPoint(SculptLayer *pLayer, Bool useMask, Float strength, Int32 index, const Vector &offset, Bool respectLayerStrength=false)SculptObject
Smooth(Int32 count, Bool respectMask)SculptObject
StartUndo()SculptObject
Subdivide()SculptObject
ToggleBit(Int32 mask)BaseList2D
TransferGoal(BaseList2D *dst, Bool undolink)BaseList2D
TransferMarker(BaseList2D *dst) constBaseList2D
TranslateDescID(const DescID &id, DescID &res_id, C4DAtom *&res_at)C4DAtom
Update()SculptObject
UpdateCollision()SculptObject
UpdateMask(Bool fullUpdate=false)SculptObject
Write(HyperFile *hf)C4DAtom
WriteObject(HyperFile *hf)C4DAtom
~BaseList2D()BaseList2Dprivate
~C4DAtom()C4DAtomprivate
~C4DAtomGoal()C4DAtomGoalprivate
~GeListNode()GeListNodeprivate
~SculptObject()SculptObjectprivate