• Howto map polygon numbers before - after split

    r19 r20 r21 c++
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    C4DSC
    @m_magalhaes Thanks for the example. I am sure this will be helpful in future, however for now I am still stuck with the classic API to remain backwards compatible. While there isn't a readily available solution to the problem, a few options have been mentioned how to handle this. As such I will set the topic as solved.
  • GetFontDescription() on Windows and Mac

    r21 classic api macos windows c++
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    I
    Hello to all @zipit said in GetFontDescription() on Windows and Mac: FONT_FLAGS Thank you i miss flags in https://developers.maxon.net/forum/post/58961
  • Online Activation with Vendor Licensing System

    python r21
    4
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    M
    Hi, without further feedback, I'll set this thread as solved tomorrow. Cheers, Maxime
  • Calling C4D via command line to find prefs folder

    r20 r21
    5
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    M
    Hi, without further feedback, I'll set this thread as solved tomorrow. Cheers, Maxime
  • Texture file sequence, get exact filename per frame

    c++
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    F
    @r_gigante Thanks for confirming. We will try to reverse engineer the filenames based on that data. Cheers /Filip
  • Faster way of checking if dialog has closed?

    python
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    M
    @iluxa7k said in Faster way of checking if dialog has closed?: LP_c_long Long story short it's a pointer http://makble.com/the-story-of-lpclong, and I think the method provided by Zipit is the best one, since as he said there is no way to control the behavior of an external (from your plugin) GeDialog. Cheers, Maxime.
  • Trigger Tag

    c++ r20 r21
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    C4DSC
    @m_magalhaes said in Trigger Tag: I though you were using a hidden BaseLink parameter on your tag to point to the other tag. Ah, didn't think about that. Clever.
  • Save width and height of Dialog

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    r_giganteR
    Hi @pyxelrigger thanks for reaching out us. With regard to your question, I'm a bit confused cause you mentioned having your layout opened every time with a default width and height (regardless of the values stored in the layout) whilst, on the contrary, you pasted a method belonging to GeDialog::Open(). Question: is a dialog or a layout to open every time with a default width and height? Cheers, R
  • About BaseView.WC()

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    @kikizg Yes we are aware of it and it's already reported. Thanks for you feedback, if you find other weird stuff, please post them. Cheers, Maxime.
  • get initial position in python tag

    r19 r20 r21 classic api python
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    ManuelM
    hi, without further feedback i'll set this thread as solved tomorrow. Cheer, Manuel
  • c4d.ObjectData plugin code execution sequence

    python
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    ManuelM
    hi, without further feedback i'll set this thread as solved tomorrow. Cheer, Manuel
  • "History" xpresso node python analogue?

    Moved
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    ManuelM
    hi, can we considered this thread as solved ? (at least we answered your question) Without further feedback i'll set it to solved tomorrow. Cheers, Manuel
  • How to apply a material to a selection of an object

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    ManuelM
    hi, juste as a follow up, we've update our example and include this one. insert a material to the selected polygons Cheers, Manuel
  • GetLayerObjectRoot and GeListHead

    python r21 classic api
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    CairynC
    Thanks for the confirmation. I shall treat the extra link directions as nonexistent then
  • This topic is deleted!

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    No one has replied
  • BaseMaterial Constructor not returning subclasses - bug?

    python r21
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    M
    Hi Cayring this is indeed a bug I'm going to report them and fix them (both for BaseMaterial and shader) as soon as possible If you have other cases like that please report them. I set the topic as solved, I will bump this topic once the fix will be available. Cheers, Maxime.
  • Update button

    python r20 r19 r21
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    pyxelriggerP
    Thanks! seems to work well! the problem is that apparently it only runs on the tag, if I set the option as a UserData of my object, it doesn't work
  • Identity of C4D objects in Python

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    CairynC
    @m_adam Thank you for the confirmation and the reading suggestions. Just for context, this is a general conceptual question and not connected to a specific code issue. I noticed the behavior while doing some test scripts with id() and is. It is worth noting that these Python properties need to be used carefully in concert with C4D objects. (I wouldn't exactly recommend using pointer comparisons in C++ either ) I will include an "advanced" chapter in my Python/C4D book to mention this.
  • Why are my Relative Transformation Values not 0?

    python r21
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    P
    The source code of the C++ version of CompareFloatTolerant() is actually available in the frameworks\cinema.framework\source\ge_ieee.cpp and/or \frameworks\core.framework\source\maxon\general_math.cpp file of the C++ SDK. I assume the Python version just calls the C++ function.
  • Real Time or Live "Edge to Spline" Object?

    r21 python
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    B
    @PluginStudent and @m_adam The plugin from @noseman works. It works for now in my use case, but correct me if I'm wrong it cannot have a priority parameter because it is a generator (?). Regards, Ben