Latest News


Change of Python Integration

With the next major version Cinema 4D R17 (SP1 to be precise) we will move from Python 2.6.4 to Python 2.7.9.
From then on Python 2.6.4 will not be used anymore.

The reason for this decision were minor issues in Python 2.6 and increased compatibility with other 3D packages.

In most cases this change should be no problem. Tests with existing scripts/plugins showed, almost
all scripts, plugins, etc. are compatible with Python 2.7. Only in very rare cases adjustments need to be made.

Note for Custom compiled Python C-modules:
If a plugin is based on a Python C-module, this module needs to be recompiled. Latest Xcode version and Visual Studio 2012 SP4 should be used for this.

New in Python 2.7.9
Detailed changelog of version 2.7.9


Melange SDK V15.003 Release (Build #131581)

A new Melange SDK for Cinema 4D R15+ has been released.


  • Windows libs build with WholeProgramOptimization = false (/GL flag not set)
  • progress status parameter IDs for render connection added
  • fix in memory management (internal ‘new’ calls removed)
  • enhanced CKey, CCurve and CTrack classes (fixes, missing functions added, cleanup, docu fixes)
  • enhanced error handling (and additional null pointer checks)
  • fix in BaseDocument::CopyTo()
  • minor fixes and cleanup (FALSE replaced by false (even in comments), docu fixes, unused variable removed)
  • render connection example updated

Download Melange SDK


Meet the SDK Support Team at FMX 2015


Andreas and Sebastian from the SDK Support Team will be attending this year’s FMX (May, 5th to 8th, Stuttgart, Germany).

If you ever wanted to:

  • talk about some C4D stuff directly
  • ask some questions (that don’t fit into the forums)
  • get rid of some suggestions you have on mind (but never dared to post in the forums)
  • complain about bad support in these forums
  • simply would like to meet some of the faces behind PluginCafe

… this will be your chance.

Simply write an email to We will then share contact data, so we can make an appointment on FMX.

FMX 2015 is also the place to attend workshops and presentations on Cinema 4D. More on that will be announced on in the next weeks.

Bye everybody,
Sebastian + Andreas

Getting Started

first time around?

Pick the right API for the right job

The very first thing you will need to do is choose which API will suit your needs.
Cinema 4D has... four APIs, the first three may be used to add functionality and are part of the product's distribution:
  • C++
    The C++ SDK is what is used internally by the development team to write all our product's functionalities.  It is robust reliable and the obvious choice for commercial plugins.  The C++ SDK offers the most extended capabilities of all APIs. Yet, if you are new in software development the learning curve may be a bit too steep. Then you probably want to have a look at the scripting languages.
  • Python and COFFEE
    Python and COFFEE are scripting languages. They are a good choice for TDs, easier, more flexible to use than the C++ API, but the feature set exposed is a bit less extended. In general both provide the means for very rapid development. On the other hand your sources are harder to protect in Python and COFFEE, your algorithms are easily exposed to all for reading. Nowadays you will probably prefer Python over COFFEE.
  • Mélange
    Mélange is a bit different, as it provides means to exchange data with the "outside world". It can be downloaded on this site.

Find information

All APIs have their own documentation which can be downloaded from this website.  That documentation contains two things: articles explaining concepts and a functional documentation of the header files.  The later is generated directly from our sources and is written by our development team.  We publish relevant articles on our plugin development blog.  These articles eventually find their way into the API documentation. The first place to look is on your chosen API's page.  We will explain how to setup your development environment and get results fast.

Find help

We all need help once in a while. For this we have a Q&A forum where all are invited to ask questions and provide answers. Our support engineers will do their best to provide a solution to your problem.